TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

How thick is a three-sided coin?

133 点作者 notmysql_超过 2 年前

21 条评论

erulabs超过 2 年前
Somewhat related, but amusing: "Ask Siri" includes a ~1/6000 chance of "Siri, flip me a coin" returning "The coin landed on its edge!"
评论 #33780726 未加载
评论 #33784005 未加载
hinkley超过 2 年前
Only slightly related to this: I am amazed by the creativity employed by people trying to play D&amp;D in prison. Since gambling is disallowed, dice are considered contraband. So they do things like modify pencil stubs (2 dead ends).<p>D&amp;D turns out to be a reasonably good exercise in delayed gratification, an essential life skill many people need in order to successfully rehabilitate.
评论 #33778885 未加载
评论 #33781536 未加载
评论 #33783464 未加载
评论 #33781607 未加载
评论 #33784782 未加载
mcphage超过 2 年前
So... wait, what&#x27;s the answer? Did I miss that somewhere?
评论 #33778884 未加载
评论 #33779988 未加载
naet超过 2 年前
I used the same Matter.js for a game project I was working on and I would definitely not consider it a scientific physics simulation. It eventually got the job done for my 2d golfing game with some workarounds and I appreciate having a JS first physics simulation library, but it was a bit buggy even for some pretty simple scenarios.<p>Doesn&#x27;t seem like it&#x27;s getting regular updates to the core physics anymore despite a lot of open issues and pull requests (although I do see two very minor git commits from this calendar year).
someweirdperson超过 2 年前
The 3-sided coin cannot work, the probability to fall over depends on the surface conditions.<p>For 1d3 roll 1d6 and divide by 2.
评论 #33778135 未加载
评论 #33778346 未加载
评论 #33779117 未加载
评论 #33779768 未加载
评论 #33778371 未加载
advisedwang超过 2 年前
Totally ignoring angular momentum.
评论 #33782110 未加载
andrewla超过 2 年前
At one point I spent some time in a very similar space, modelling how you would make a fair 4-sided or 5-sided die, by varying the depth of a d6 and appropriately labeling the faces. You would end up with 2 square faces and 4 rectangular faces, and vary the aspect ration of the rectangles to get fairness.<p>So a d4 would have 1 &amp; 2 on the square faces, and 3 - 3 - 4 - 4 on the rectangular faces; this would require flattening the die.<p>A d5 would have 1 &amp; 1 on the square faces, and 2 - 3 - 4 - 5 on the rectangular faces; this would require stretching the die to even out the probabilities.<p>I did an analysis similar to this, using the solid angle subtended by the faces, but the &quot;bouncing&quot; model is obviously much more rigorous and I&#x27;m curious to apply it to this case as well.
评论 #33784609 未加载
lagt_t超过 2 年前
Aren&#x27;t all coins 3 sided coins?
评论 #33778015 未加载
评论 #33777996 未加载
评论 #33777901 未加载
评论 #33777913 未加载
评论 #33780163 未加载
shalmanese超过 2 年前
I asked the same question 14 years ago so I coded up a quick simulation and empirically discovered that the answer was thickness = 1.33 radius: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=WFG1OP5OmAw" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=WFG1OP5OmAw</a>
评论 #33782272 未加载
bmacho超过 2 年前
Anyone can make sense of the question? I don&#x27;t think a thick coin, or a cuboid shaped rolling dice has probabilities for each of its sides to land on. I think that would depend on how we toss it.
choeger超过 2 年前
The question is: If you model a coin toss, where does the randomness stem from? In a computational model without artificial randomness, you should get perfectly repeatable results, no?
评论 #33777932 未加载
评论 #33777649 未加载
评论 #33778417 未加载
评论 #33777639 未加载
评论 #33777748 未加载
rkagerer超过 2 年前
The answer is the thickness should be just over half the coin&#x27;s diameter.<p>At least according to Twitter and one of the responses to the first &quot;answered before&quot; source linked in the article: <a href="https:&#x2F;&#x2F;twitter.com&#x2F;radu_nicolau&#x2F;status&#x2F;956926727971852290" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;radu_nicolau&#x2F;status&#x2F;956926727971852290</a>
thehours超过 2 年前
FYI I&#x27;m getting FPS issues on Firefox after the simulation runs for 30-60 seconds, but this doesn&#x27;t happen on Safari.<p>Coincidentally I recently had a similar issue on a personal project using HTML Canvas that resolved when I discovered I was inadvertently using `ctx.rect(...); ctx.fill(...);` instead of `ctx.fillRect(...)`.<p>Not familiar enough with Matter.js to know how relevant that might be!
skykooler超过 2 年前
If curved sides are considered sides, wouldn&#x27;t a symmetric object made from three curved lenticular faces be a more reasonable choice?
评论 #33778119 未加载
spuz超过 2 年前
Ever since Matt Parker released his original video, I&#x27;ve wondered how I might use a 3D physics engine to run a simulation to find the answer. I thought perhaps it might be a good excuse to learn how to do physical based simulations in Blender but of course I haven&#x27;t yet got around to it.
Mistletoe超过 2 年前
Medieval scholars pontificated about how many angels could fit on the head of a pin and we get this.
评论 #33783731 未加载
AstralStorm超过 2 年前
How easy it is to reinvent a D3?<p>The problem with a three sided coin is that it will roll away before you can read it. ;) Increasing friction of the coin so that does not happen is left as an exercise for the reader.
评论 #33781206 未加载
peter303超过 2 年前
Take sphere. Divide the surface into N equal parts. Roughen the surface so it stops quickly after rolling.
makach超过 2 年前
for all times, the design should allow, over time randomness to be 1&#x2F;3 pr side?
mikewarot超过 2 年前
Why not just use a normal die, mod 3?<p>Alternatively, imagine a football shape forced into a triangular cross section.
ralfd超过 2 年前
to;dr: how thick is a fair three sided coin?