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ComputeSharp 2.0 – run C# on the GPU with ease

49 点作者 benaadams超过 2 年前

6 条评论

rkagerer超过 2 年前
I'd love to see some examples for non-graphics applications if applicable (eg. use a shader to do some kind of more general parallel compute task).
评论 #33812997 未加载
fxtentacle超过 2 年前
At first I was skeptical if this can work, because GPU and CPU are quite different architecturally.. But this is what's powering Paint.NET 5.0 and the benefit appears to be that you have GPU acceleration with an easy CPU fallback.
pjmlp超过 2 年前
I really like this kind of projects, because they broaden the access to GPGPU programming beyond the usual ones (C, C++, Fortran, shader languages).<p>Kudos for going at it.
ttoinou超过 2 年前
Nice! Wondering about the perf impact, but I guess if the developer isnt using too crazy data structures, the HLSL generated should be similar
ttoinou超过 2 年前
Just realized it would enable better debugging and better support for running the same on CPUs multi threaded too ! Nice !
drunkenmagician超过 2 年前
This is very cool! I hope this code get supporting in Unity &#x2F; Godot and better still gets some (financial) love too.