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Godot 4.0 beta 9 Released

63 点作者 __natty__超过 2 年前

6 条评论

bootloop超过 2 年前
Looking forward to 4.1 where we hopefully get mobile support for C# .NET 6. Then it will be ahead of Unity at least in terms of C# support given they don&#x27;t plan to move to it before somewhere 2025. I haven&#x27;t worked yet with Godot but once this comes around I will try to target our Unity code-base against Godot to see how it does.<p>But in any case I am happy that it is such an active project because we need the competition.
KronisLV超过 2 年前
I actually started playing around with a 3D project in the latest 3.X version recently. While the 3D renderer in that version isn&#x27;t excellent, I guess I could also just stick with it, due to how long that version has been around for and due to how stable it is. Migrating projects across major releases down the line can be a pain in any engine, though, as anyone who has tried migrating a project from an older Unity LTS to a newer release will probably attest to as well.<p>But hey, it&#x27;s great that Godot has such long support even for the older releases and overall it&#x27;s a pretty great engine, especially because of how lightweight it is! In addition, their GDScript language is pretty nice, and while I personally prefer C# (which you can use), the performance of GDScript isn&#x27;t too bad either, as I recently checked: <a href="https:&#x2F;&#x2F;blog.kronis.dev&#x2F;articles&#x2F;porting-the-godot-lod-plugin-from-gdscript-to-c" rel="nofollow">https:&#x2F;&#x2F;blog.kronis.dev&#x2F;articles&#x2F;porting-the-godot-lod-plugi...</a>
jokoon超过 2 年前
I was thrilled with gdnative and gdextension, but it&#x27;s quite tedious C++ to write, and it still doesn&#x27;t support opengl3.3.<p>Gdextensions are only for tight optimization or to embed something else, it&#x27;s not really for anything else.<p>I wanted to make some game logic in C++ but it was not worth it. You must use godot allocator and .new() for everything...
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sprkwd超过 2 年前
Do we have a release date yet? I know these beta releases are weekly now.
deterministic超过 2 年前
Any commercially successful games written using Godot?
bigattichouse超过 2 年前
I&#x27;ve been waiting for this so long.<p>I think.