“The safety and speed of Rust makes game development a true joy.”<p>I’m not an expert in game dev but I keep scratching my head on the concept Rust game engines. The above statement is about optimizing for the wrong things, IMO. I want simple and fast development loop. It’s why Lua is so great for game dev and why there’s so many custom scripting languages. Maybe Rust game engines need to expose their API using a scripting language rather than Rust.<p>Of course, there’s plenty of game engines and plenty of room for experiments, so I’m delighted to see another.<p>Would love to hear from others who develop games on how they feel about writing one purely in Rust.