TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

Ask HN: What are the foundational texts for learning about game programming?

2 点作者 loganc2342超过 2 年前
I was inspired to make this post when I saw a similar post about AI books[1].<p>So far the only book I’ve picked up on the subject is Game Engine Architecture by Jason Gregory. I don’t exactly expect a consensus or for there to be a holy grail of game programming books (like an “SICP for games”) but I’d love to see what you all think.<p>[1] https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=34312248

1 comment

raphlinus超过 2 年前
Game Programming Patterns, by Bob Nystrom.<p>Foundations of Game Engine Development (4 volumes), by Eric Lengyel.
评论 #34330611 未加载