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Show HN: Terra Firma, a playable erosion simulation

229 点作者 mehwoot超过 2 年前
It&#x27;s free to play on steam, but you&#x27;ll need a computer with a dedicated graphics card.<p>I just released a new version after first releasing it 18 months ago. It&#x27;s been a hard slog to scrounge time as it&#x27;s not my day job but that&#x27;s life.<p>There&#x27;s a ton of obvious improvements in the future (weather systems, temperature, varying rainfall, ice&#x2F;snow, more biomes, more plate tectonics, lava, etc) but all suggestions&#x2F;feedback is welcome.

24 条评论

gampleman超过 2 年前
Actually if this had a good export feature, this could be a very useful tool for other level designers to start crafting their imaginary worlds in a way that those worlds make logical sense.<p>Especially if you could mod in&#x2F;script&#x2F;configure strange flora&#x2F;fauna, this could be a great tool.
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greggsy超过 2 年前
I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg:<p>- you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another.<p>- there is a magma chamber growing under a mountain. Move the villagers out of harms way &#x2F; destroy enemies.<p>- introduce sinkholes: make as many sinkholes as possible within some period.
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mabbo超过 2 年前
My wife is a water resources engineer, a type of civil engineering focused on flood prevention and erosion.<p>I think I&#x27;ve finally found a PC game she&#x27;s going to be excited by.
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calebegg超过 2 年前
It looks really cool and I&#x27;d love to play it but I don&#x27;t have a Windows PC. Any chance you have plans to make it available on Linux&#x2F;Steam Deck?
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DocTomoe超过 2 年前
Add some way to export heightmaps or topographical maps, and this will be useful for RPG scenario writers (so much better than the standard &quot;macaroni throw&quot; method of island creation)
bradbeattie超过 2 年前
Any plans on dealing with topsoil vs bedrock? Seeing water only on the surface above what looks like an impermeable layer looks odd to me, unless I&#x27;m misreading the video.
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gus_massa超过 2 年前
Is it only sandbox mode, or does it have some scenarios with an objective?<p>The river look too straight. I expected more meanders.
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iFred超过 2 年前
Evokes the same &quot;staring at a lava lamp&quot; feeling as Weather Sandbox [0]. I yearn for a Sim Earth replacement and seeing folks work on simulation sandboxes like this give me hope.<p>Now give me something planet scale with basic climate, biosphere, evolutionary models, and a Simpsons &quot;Genesis Tub&quot; approach to Civilization and I might not leave the keyboard days on end.<p>[0] - <a href="https:&#x2F;&#x2F;niels747.github.io&#x2F;2D-Weather-Sandbox&#x2F;" rel="nofollow">https:&#x2F;&#x2F;niels747.github.io&#x2F;2D-Weather-Sandbox&#x2F;</a>
gizmo超过 2 年前
I think simulators like these are cool, and there is clearly an audience for it. Maybe, instead of simulating more stuff (rainfall, biomes, lava) you can go deeper into simulation you&#x27;re already doing. To sell a game like this people need to be blown away by something, and that happens when you do one thing extremely well.<p>Maybe think of the experience you want the player to have and then work backwards from that?
atan2超过 2 年前
I was just watching this video last week about the Voxel Space technique used in the 1992 Comanche game by Novalogic.<p>The video mentioned that besides the rendering engine, Novalogic also develop their own terrain generation tool, with erosion methods, elevation decay, etc.<p>Voxel Space (Comanche Engine):<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;bQBY9BM9g_Y" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;bQBY9BM9g_Y</a>
gmadsen超过 2 年前
I understand this would be a magnitude more work, but I&#x27;d pay money for these mechanics in a snes style populous remake
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alex_duf超过 2 年前
I&#x27;ve myself tried to create a small simulation of water and erosion, and although very fun I found it extremely hard to implement. (so well done to you!)<p>Is it a grid based system underneath? How do you calculate water displacement, is it with a vector field? anything else you&#x27;d like to share about the implementation?
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letsburnthis超过 2 年前
Just a heads up, I think there&#x27;s a couple typos on your steam page. In the second bullet point it says &quot;Observe the ecosystem respond to the availability of water. Plants automatically -gross- across the -lanscape-...&quot;<p>Cool idea and thanks for sharing. I&#x27;m definitely going to give it whirl.
opencl超过 2 年前
Very neat simulation.<p>As a note, you said it requires a dedicated graphics card but it does seem to work fine on my laptop&#x27;s integrated graphics (AMD 4500U) and performance was good with at least the default map size.
drcursor超过 2 年前
Reminds me of watching Vista slowly building landscapes <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;VistaPro" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;VistaPro</a>
waiseristy超过 2 年前
I think the water is missing momentum? It seems to always to prefer to create 90 degree bends and straight lines. Or maybe that&#x27;s just an artifact of the terrain mesh being axis aligned
zokier超过 2 年前
Somehow reminded of this weird obscure project Songs of the Eons, they too afaik have somewhat comprehensive simulations of basic geography <a href="https:&#x2F;&#x2F;demiansky.itch.io&#x2F;songs-of-the-eons&#x2F;devlog&#x2F;365296&#x2F;state-of-the-game-april-3-2022" rel="nofollow">https:&#x2F;&#x2F;demiansky.itch.io&#x2F;songs-of-the-eons&#x2F;devlog&#x2F;365296&#x2F;st...</a>
nullcaution超过 2 年前
Very nice! It reminds me of my old childhood favourite Erupt3. Although this seems much easier to use.<p><a href="https:&#x2F;&#x2F;www.lanl.gov&#x2F;orgs&#x2F;ees&#x2F;geodynamics&#x2F;Wohletz&#x2F;KWare&#x2F;Index.htm" rel="nofollow">https:&#x2F;&#x2F;www.lanl.gov&#x2F;orgs&#x2F;ees&#x2F;geodynamics&#x2F;Wohletz&#x2F;KWare&#x2F;Inde...</a>
Jysix超过 2 年前
I perceive an inspiration from the terrain editor of Simcity 4, really nice!
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knolan超过 2 年前
I’m reminded of Wetrix on the N64.<p><a href="https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;Wetrix" rel="nofollow">https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;Wetrix</a>
bilsbie超过 2 年前
I’ve always wanted to build one of those projector sandbox combos. I’m surprised no one has commercialized that.<p>It seems like it would be a hit.
antegamisou超过 2 年前
Love it when Computer Graphics submissions make it to the front page :-)
antihero超过 2 年前
Do you as a dev have to do anything to make it available on GeForce Now?
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h2odragon超过 2 年前
What a cool toy! Thank you for sharing this.