<p><pre><code> At the same time, it’s not too early. The industry’s been proven.
Major companies like Meta, Apple, and Google have poured a lot of
money into validating the space.
</code></pre>
One word about this: VRML. In the first VR hype-wave, a breathtaking amount of money from "major companies" was plowed into a dead-end technology because "VR is the FUTURE, bro!" Meta set $10b on fire last year trying to make VR happen, and it's still having to force the devs of the thing to use it themselves.<p>I'm not saying don't learn the stuff - there's lots of fun to be had there - but you'll be happier if you're learning it to build something in particular, not just trying to find an angle or get on the "next big thing".