Here's a good developer's postmortem from Secret of Evermore. I am including the web archive link because the original site is now hijacked by online casino spam.<p>There are lots of interesting nuggets about the scripting language developed for the game, banging against hard limits with cartridge sizes, multiple domain-specific compression schemes, etc...<p>He also talks about the making of the soundtrack, which was the first project done by the then-19 year old Jeremy Soule, who has gone on to developing the soundtracks for big games like Morrowind, Oblivion, Skyrim, etc.<p><a href="http://web.archive.org/web/20080701132130/http://www.super-nes.com/evermoreinterview.htm" rel="nofollow">http://web.archive.org/web/20080701132130/http://www.super-n...</a>