TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

IOS app store has created unrealistic pricing expectations

24 点作者 kgutteridge超过 13 年前

15 条评论

jeremymcanally超过 13 年前
I think I prefer an open market with prices that have naturally fallen to this point than something with artificially inflated prices. There are two things at play here.<p>One, the competition in the app store right now is so voluminous and so fierce that it's driving prices down. It's a natural phenomenon that will happen in nearly any "free" market. To complain about it is to complain about the essence of free market pricing.<p>Second, these lower prices allow for higher volume of sales. The prices have settled here because this is what users see as the value of these apps. No offense to these guys/gals, but I wouldn't pay $10 for something to track my gas mileage. I'd find a free web app (if they exist) or just keep it in a note. I get the value-add of IRS compliant reporting and such, but that's a niche problem to solve. Charging $10 for that is fine, but don't expect mass market appeal or uptake.<p>I think the biggest problem is that people who write niche apps like these apps expect to see numbers like "Fart-O-Matic 9000" or "Angry Birds." You won't. Accept that and then figure out what's going to make you the most money. The trick is figuring out if pricing at $10 and making (x) sales is more profitable than pricing at $1 and making (y) sales. For some developers, pricing higher with lower volume is much, much better, and these developers are typically niche applications (take a look at some of the "pro" audio apps on iPad especially) that can handle the price difference because the people seeking them REALLY need the value that they're offering.<p>An MPG tracking app that gives me nice Excel sheets might not be enough to warrant $10 in the eyes of users, and I don't think that's necessarily Apple's fault or the market's fault. Maybe it's just that the niche you're targeting won't sustain the price you want, and unfortunately, that's the way the cookie crumbles when selling software like this.
评论 #3470983 未加载
评论 #3471172 未加载
评论 #3471766 未加载
MBCook超过 13 年前
The kick the tires problem is a big one for me. I've downloaded enough free apps that are junk. Downloading a paid app that has all sorts of problems is very annoying, so I usually wait quite a while before buying something for review to come in.<p>This makes me a little hesitant to try $ and $2 apps, even though realistically that's a trivial amount of money. But if an app is $5 or $10, then I really want a chance to try it first. Many apps don't have 'lite' versions (since, IIRC, demos are forbidden).<p>Just having some kind of 2 hour return/refund policy would really help.
crazygringo超过 13 年前
I think a lot of people may have a "mental budget" for apps -- e.g. spending $5/mo. on apps seems reasonable to me, while spending $50/mo. is not.<p>So if apps were $10, I would buy 1 every couple months, instead of 2-3/mo like I do now.<p>For example, I'll buy a $0.99 remote desktop connection app to connect to my server from anywhere, that I will use maybe 3 times ever. But I will not buy it for $10.<p>So I'm not convinced that higher app prices would necessarily translate into higher revenue.<p>Also, remember that we can't compare piracy-free iPhone app pricing (ignoring jailbreakers) with normal software pricing. Every purchased copy of Photoshop "subsidizes" n other people who use it for free. So on any piracy-free platform, you might expect prices to be lower.
jiaaro超过 13 年前
This will fix itself -- <i>if</i> he is correct that people <i>want</i> iOS apps (read: games) that reach parity with other handheld devices.<p>1. Developers will start making simpler games to maintain profitability at the $5 price point.<p>2. Once the vast majority of iOS games are $5 and relatively shallow in comparison with other devices, deeper more complex games will once again contrast in value to the $5 games, allowing them to charge more money.<p>3. Because of the "monthly budget" effect, I'm guessing the way this will work is in-app purchases. X-Box has been very successful with this model. Sell a full (but somewhat short) game for $5. Then allow the users to buy more "content" for $2 per unit.<p>a $5 game That allows you to buy multiplayer content, additional story, or other mods for a dollar or 2 at at time could easily get their average lifetime sales per game up to 7 or 8 dollars. (and the big name games could start at $10 and total 12 to 15)<p><i></i>One more thing<i></i><p>--------------<p>I think it's worth pointing out that price decreases in the longer term don't prove anything. This happens everywhere. Even on game consoles (Xbox, PS3, wii, etc) where the games start out costing upwards to $40.<p>You can always to to a game store and find older games on sale for $15.
gdilla超过 13 年前
This article was written over 2 years ago, before Apple introduced in-app purchasing. Downward price pressure is a lot worse now than then. It's more accurate to say Freemium is the new $5. But bundling, and try and buy is now available.
technoslut超过 13 年前
From the post:<p>&#62;Because of this, most developers I spoke with at WWDC (even the VERY successful ones) were looking to spread risk among several small apps rather than creating one amazing app.<p>This is their loss. This garbage of having 15 different apps to accomplish a job that can be done with one will eventually be finished whether it is on the iPhone or iPad.<p>Much of the App Store is about word of mouth and less about price. If you give a comprehensive app that is worth the price and has proper dev support, the payers will be there.<p>Today, I need an incredible amount of apps just to do what would take 5 minutes on Photoshop. An opening is left on iOS by Adobe to fill the solution. Virtually no one is doing this.<p>Jobs' intention was not to hurt devs, but to kill piracy, reduce software pricing and make it safe for people to get apps without worrying about malware. Some devs may no longer exist because they can't adapt but that is not his fault.<p>The main mistake Apple has made so far is not allowing a trial period for apps or offering refunds within a certain window.
评论 #3471170 未加载
jyap超过 13 年前
Firstly, as someone else pointed out, this was written over 2 years ago.<p>Pricing must also take into account the distribution power of the app store and the actual usage medium.<p>iPad app prices are higher is a good example but then again this was written pre-iPad.
PhuFighter超过 13 年前
Bah. There are so many apps that I purchased that are complete junk, that, IMO, paying a $0.99 for an app that I do use seems to even itself out. And what about completely fraudulent apps (e.g. search for "blacklist" in the App Store). How are they even getting in?<p>Given the huge amount of crap in the App store, the only real way of finding things that are decent is to go to specialized aggregators. I go to BoardGameGeek in order to find reviews of games. The detailed reviews there mean more to me than the huge stinking pile of games in the App Store. There needs to be a better way of sifting through the stuff in the App Store than using the App Store Application itself.
评论 #3471743 未加载
crazygringo超过 13 年前
Also, I'd love to have a way to pay for apps <i>after</i> I've been using them for a while. For example, I would never have bought Instapaper in the first place for $10, but now that I use it every day, I would be very happy to contribute even $20.<p>It would be fascinating from a psychology standpoint to see what kinds of results this might have.
评论 #3471033 未加载
prpatel超过 13 年前
There's one thing that everyone has missed so far, and I've said it to anyone who will listen: free apps are undermining both the app store(s) and the developer. Before you brush me off as crazy, please think it through...
评论 #3477153 未加载
jemeshsu超过 13 年前
App programmers are turning into like recording artists, where tunes are at 99cents a pop. The only way to survive then is to have hit app, like in hit songs. Maybe there will be a billboard type of chart for apps soon.
评论 #3471184 未加载
NameNickHN超过 13 年前
It has nothing to do with pricing in itself and all with competition. Look at the gps navigation software. They cost more than the average app. Obviously because there is no real or very little competition in that area.
评论 #3470993 未加载
drbarnard超过 13 年前
I just finished a followup post, since the one originally linked is over 2 years old.<p><a href="http://appcubby.com/blog/free-and-low-cost-apps/" rel="nofollow">http://appcubby.com/blog/free-and-low-cost-apps/</a>
gcanyon超过 13 年前
Everyone realizes this article is from 2009, right?
huhtenberg超过 13 年前
That's a very well designed blog if you don't mind me saying.
评论 #3471736 未加载