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Simple Physics-based Flight Simulation with C++

163 点作者 quintussss超过 2 年前

4 条评论

trynewideas超过 2 年前
One of the citations is brihernandez&#x2F;SimpleWings; Hernandez is better known as indie dev Why485, creator of Tiny Combat Arena, a throwback flight sim to the A-10 Cuba era. (Of course the reborn MicroProse picked it up.) <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;1347550&#x2F;Tiny_Combat_Arena&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;1347550&#x2F;Tiny_Combat_Arena...</a><p>Why&#x27;s GitHub repo is full of useful things for game devs, especially Unity but also C++. <a href="https:&#x2F;&#x2F;github.com&#x2F;brihernandez&#x2F;Ergo">https:&#x2F;&#x2F;github.com&#x2F;brihernandez&#x2F;Ergo</a> is maybe most relevant to this post for being a C++ implementation of a basic 3D space shooter engine built on raylib.
jahnu超过 2 年前
Nice!<p>Reminds me of this amazing (for the time) book which taught me a ton about the topic when I was in my first year at uni learning c++<p><a href="https:&#x2F;&#x2F;books.google.at&#x2F;books&#x2F;about&#x2F;Flights_of_Fantasy.html?id=-nwfAQAAIAAJ&amp;redir_esc=y" rel="nofollow">https:&#x2F;&#x2F;books.google.at&#x2F;books&#x2F;about&#x2F;Flights_of_Fantasy.html?...</a>
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quintussss超过 2 年前
How to create simple but realistic looking flight simulation from scratch with C++.
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teo_zero超过 2 年前
I struggled to understand the coordinate system, probably because he puts the ailerons in front of the wings!
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