I’m curious why we see so many papers and discussions about the difficulty in writing Rust relative to other languages. I would like to see more analyses of total cost of ownership.<p>Yes, Rust requires approaching writing code somewhat differently than most popular languages (different isn’t inherently bad), and it’s true borrow checker limitations cause it to reject code that is sound. But that increase in cost at the front end, in my experience, is significantly offset by the decrease in maintenance costs.<p>I’ve spent a non-trivial portion of my career hunting down and fixing memory corruption issues, race conditions, and other undefined behavior in extremely large codebases. Yes, we’ve seen great advances in tooling in Clang+LLVM, but writing that buggy C/C++ code is still quite easy (a point I didn’t see in the paper). Using validation tools to their full extent is costly from maintenance, configuration, and compute perspectives, and their correctness assessments are less strong than what an advanced type system provides.<p>Preventing such classes of bugs through an advanced type system seems like a better approach to reducing total cost of ownership because:<p>1. Some classes of (expensive to fix) bugs are eliminated by codifying system behavior into the type system.
2. The need for a variety of CI runs with Address Sanitizer, Thread Sanitizer, Undefined Behavior sanitizer, etc. and their associated corpus of coverage tests is greatly reduced because such issues are defined away by the language. This saves on CI infra costs and requires engineers to spend less time writing/maintaining tests to exercise the tools.
3. More engineers will spend more time moving the product forward and less time hunting down hard-to-reproduce bugs.