I started learning Godot 3 a while back, however Godot 4 seems very promising, especially because of the built in LOD support, which feels ahead of even what Unity provides (since these would be automatically generated, a bit like in Unreal): <a href="https://docs.godotengine.org/en/latest/tutorials/3d/mesh_lod.html" rel="nofollow">https://docs.godotengine.org/en/latest/tutorials/3d/mesh_lod...</a><p>Now, Godot 3 still had a plugin for similar functionality, except for the automatic generation (so close to being on par with Unity in that regard), I even ported it over to C# in private: <a href="https://blog.kronis.dev/articles/porting-the-godot-lod-plugin-from-gdscript-to-c" rel="nofollow">https://blog.kronis.dev/articles/porting-the-godot-lod-plugi...</a><p>However, while the older version might be more stable for now, such as having mobile and web export, it's also pretty clear that migrating to the newer one once it comes out will actually be a good idea, also because of the new improved 3D rendering in general.