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Command and Conquer – Programming an RTS game in HTML5 and Javascript

271 点作者 PixelRobot超过 13 年前

11 条评论

roschdal超过 13 年前
I would advise you to stop working on this project immediately, and instead focus your efforts on creating a game with original game content. EA owns the trademarks and copyright to the material.<p>You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks.<p>(speaking as someone who as tried recreating a popular turn based strategy game using HTML5..)
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molmalo超过 13 年前
Isn't it strange that we are celebrating being able to build things made 20 years ago, but in the browser?<p>I can imagine someone in 2032 posting somewhere: "Hey! I ported Crysis to the XXX " Being XXX = an Augmented Reality 3D Browser or what comes next in 20 years from now.<p>Just a thought.
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swombat超过 13 年前
C&#38;C is not the "grandaddy" of RTS. Dune 2 is.
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Serentiynow超过 13 年前
ea is making the same thing. <a href="http://www.ea.com/tiberium-alliances" rel="nofollow">http://www.ea.com/tiberium-alliances</a><p>Command and Conquer Tiberium Alliances brings the battle to your browser in this epic strategy MMO. Compete or ally with your friends in a worldwide war for precious resources. Based in the Command and Conquer Tiberium story world, C&#38;C Tiberium Alliances allows players to experience C&#38;C in a brand new way. Using HTML 5 technology, players are able to access their game from any web accessible browser making this one of the first truly portable mmo strategy titles to hit the market. Apply for the Closed Beta today at www.TiberiumAlliances.com and get into the closed beta.
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nikcub超过 13 年前
i'd suggest using Git properly instead of making a new copy of the main JS file with every version:<p><a href="https://github.com/adityaravishankar/command-and-conquer/tree/master/js" rel="nofollow">https://github.com/adityaravishankar/command-and-conquer/tre...</a><p>it would also be nice if you separated out the code into functional modules (as opposed to event functions) so that parts can be reused. I was interested in checking out your selection code since I implemented my own recently.<p>better modules and functional separation would also make it easier for others to understand and contribute to the code.<p>Not taking anything away from an awesome demo, just some suggestions.
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SeanDav超过 13 年前
Great effort! Still a couple of comments: As already mentioned C&#38;C is not the originator of this genre. Wikipedia has a decent article on this:<p><a href="http://en.wikipedia.org/wiki/Real-time_strategy" rel="nofollow">http://en.wikipedia.org/wiki/Real-time_strategy</a><p>Also please don't use a black background. The dark blue links are really hard to see clearly!
kghose超过 13 年前
I'm on Mac OS X Lion and Firefox. I lost my cursor after I loaded this page. So now, when Firefox (any firefox window) is active my cursor disappears. It returns when I make some other app active. This sometimes happens on Chrome and Flickr, so I wonder if there is some HTML5 thing that is buggy for FF and Chrome?<p>Any one else with this issue?
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dazbradbury超过 13 年前
dupe - <a href="http://news.ycombinator.com/item?id=3473024" rel="nofollow">http://news.ycombinator.com/item?id=3473024</a>
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caycep超过 13 年前
dwarf fortress next!
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scriptproof超过 13 年前
Very interesting. These games in the browser will change the world for gamers.
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nicetryguy超过 13 年前
I'll just leave this here<p><a href="http://www.youtube.com/user/theostation#p/c/880ECFFEF4972939" rel="nofollow">http://www.youtube.com/user/theostation#p/c/880ECFFEF4972939</a>