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Playground IT – the reason majority of IT systems out there are so shitty

44 点作者 sharas-大约 2 年前

7 条评论

esbeeb大约 2 年前
Looking at human nature - the psychology of it - in these highly technical environments is very refreshing. It has to be faced sooner or later, I say.<p>Further recommended reading material (which I read and loved) - Will Stor&#x27;s &quot;The Status Game&quot;.<p>&quot;Dollhouse mangers’ purpose is recognition from higher-ups.&quot;<p>Yup, that&#x27;s &quot;The Status Game&quot; right there.<p>Several types of status game are played:<p>- &quot;Virtue&quot; Status Games (conforming to a framework, no matter how ill-fitting to the real world)<p>- &quot;Prestige&quot; status games - designing an elegant system, and being respected for the elegance and cleverness<p>- &quot;Dominance&quot; status games - for HR and management types, who control and unnecessarily oppress everything, striking fear into employees to conform.
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z3ugma大约 2 年前
Loved these bits the best:<p>&quot;A nerd is conforming messy users to his playgrounds’ “correct” view. What doesn’t comply to it is “incorrect” and is rejected from his clean playground.<p>Complete self absorption, not a hint of care for the user.<p>I implemented a “high priority” feature required from me by scrum master who talks to “business”. I chose the correct recommended practices to follow - therefore the result is good. I used the correct new framework everybody is using - therefore the result is good.&quot;
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GianFabien大约 2 年前
Managers playing managing in their dollhouse.<p>What self-respecting, competent techie would want to be one of the &quot;dolls&quot; in such a playpen?<p>The article is solid gold.
yold__大约 2 年前
I think there is an additional reason here too. Software development work is (too often) seen as heads-down, anti-social work. Large corporations often bridge communication between software developers and the business&#x2F;end-users via third-parties, such as product owners&#x2F;manager, architects, and business analysts. Remember the &quot;telephone&quot; game we all played in kindergarten, where a message whispered between participants becomes comically unrecognizable by the time it reaches the last person? That is BigCorp software development in a nutshell.<p>Solving this communication problem is uncomfortable. Connecting software developers with end-users is hard. It means software developers have to have courage to ask &quot;dumb questions&quot; when the end-users explains something too quickly in jargon-laden terms. It means that end-users have to be patient, with the time to teach and explain enough about the problem domain. People with strong communication *and* technical skills are hard to find, and creating ongoing mutual respect and cooperation between end-users and the oft-hated IT department is only possible when employee attrition is low enough to create long-standing relationships.<p>Software development is fun when it is a high-momentum, self-contained exercise. So we direct our energy to complexity, because its fun and safe. We don&#x27;t need to stop and engage with end-users who speak a language we barely understand. We don&#x27;t need to create consensus among disagreeing end-users representatives. We just need put on some good music, drink some coffee, and solve clean technical problems, rather than messy people problems. I&#x27;d guess most software developers would say &quot;you don&#x27;t pay me enough to deal with people&quot;, and walk away.
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thunderbong大约 2 年前
Fantastic article. Thanks for everyone&#x27;s comments as I wouldn&#x27;t have read it otherwise since I read the comments first!
polotics大约 2 年前
so sad to see some of the grammar being really off in this otherwise pretty insightful piece: &quot;them selves&quot; instead of &quot;themselves&quot; is but one of many examples. I would otherwise forward it more...
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jmclnx大约 2 年前
Could not get into the link, but I can guess: Companies value profits above all eles. IT is view as a Cost&#x2F;Expense, so it takes away from profits.
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