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Procedural 3D mesh generation in a 64kB intro

240 点作者 nbaksalyar大约 2 年前

8 条评论

_the_inflator大约 2 年前
If you are interested in learning demoscene stuff, Revision 2023 which is about to take place in roughly two weeks, features some workshops in this regard also available as online streams.
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77pt77大约 2 年前
Always impressed by projects of this kind.<p>One of the most impressive to me is kkrieger<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;.kkrieger" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;.kkrieger</a>
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kimburgess大约 2 年前
On the topic of demo, honestly one of the communities I miss from the twitter downfall is one tweet shaders. As someone without a graphics background, almost everything on <a href="https:&#x2F;&#x2F;nitter.net&#x2F;search?q=%23つぶやきGLSL" rel="nofollow">https:&#x2F;&#x2F;nitter.net&#x2F;search?q=%23つぶやきGLSL</a> is straight up pure magic.
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unwind大约 2 年前
Amazing.<p>The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn&#x27;t easily find a date.<p>Does anyone know what the assumed rendering technology is? It&#x27;s a Windows executable, so I guess it can use any Windows APIs for rendering and audio? Direct3D?
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snthpy大约 2 年前
Is there a link to the demo on YouTube?
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andrewstuart大约 2 年前
It doesn&#x27;t say what the environment is.<p>64K Commodore 64?
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sylware大约 2 年前
I wonder how to train a large neural net in order to &quot;diffuse&quot; 3D mesh and animations.
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ar9av大约 2 年前
Wow, I&#x27;ve bookmarked the article for future reference, this is all very cool! I have been working in OpenGL recently on procedural meshes, particularly with L-Systems. My method for drawing branching structures was basically the same as the &quot;Extruding&quot; action the article talks about. The rotating of the splines around an axis is very clever! I am definitely going to use that.
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