The pedagogical downside of Haskell is that it ignores the physical reality of the machine. Physically, a computer is imperative, has mutating state, and is filled with all kinds of possible race conditions. Even after you apply the operating system, allowing processes to live together (and giving you space to define new ones), very few constraints are placed on your program and process space.<p>Instead of building on this reality, Haskell asserts that the starting point is not physical reality, but rather a mathematical formalism called "The Lambda Calculus", the physical machine is looked at with disdain and pity, its limitations to be worked around to provide the one true abstraction. This is the original sin of Haskell, because it is an attitude that isn't driven by a need to make a thing, but aesthetics and a peculiar intellectual dogma around building that ultimately becomes a stumbling block.<p>In my view, you <i>have</i> to respect the machine. Abstractions can be beautiful, but they are ephemeral, changeable, unreal. The danger is that these illusions become a siren song to makers who are always looking for better tools, and to these makers the abstractions become realer than the machine. Haskell's power users famously don't actually make anything with it (modulo pandoc and jekyll), and my guess is because either they find that 90% of real-world things you want to do are "ugly" from Haskell's point of view, and so are left as distasteful "exercises for the reader", or they get so distracted by the beauty of their tools they never finish.<p>In any event, Haskell is a road less traveled for good reason.