If you go into something creative, you’re going to have to accept that you’ll have to play the marketing game. This studio sucks at marketing; their Reddit post, which may well have had tens or hundreds of thousands of views by now, doesn’t even have a link to the game’s steam page. It’s all about the acquisition funnel.<p>I went to GDC last month solely to attend business/marketing talks as I have a couple game projects in early stages and I’ve been wondering whether I wanted to commit the effort and money to see them through production.<p>Everyone there seemed to be unanimous that as far as marketing goes, the only thing that matters right now is TikTok. Posting a 10 second video once a week - even if it’s just a silly recording of your dev process - can and will net you hundreds of thousands of views, all through the organic “For
You” page. None of the marketing people who spoke had good things to say about Instagram/Twitter and the general takeaway was to not waste your time with them.<p>So many indie game developers want to work on their project alone in a cave until they release it to the world and everyone unanimously declares it to be a work of genius and they sell 10 million companies. Every once in a blue moon that does happen, but if you’re investing years of your life into making a game, do you really want to take that gamble? There are people who have made it their specialty to figure out how to get your game in front of people, can you really afford to not listen to them?<p>Florent, if you’re reading this, hire a marketing person. (if you already have one, fire them). With 2 award winning games under your belt this is where your problem is.