TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

Show HN: A more natural camera control scheme for RTS games in the modern era

1 点作者 EsportToys大约 2 年前

1 comment

EsportToys大约 2 年前
In games like League of Legends, novice players are often derided for poor camera control leaving unnecessary screen real estate for where there is no danger, while obscuring the vision for where the threats are.<p>I believe that this tendency is a result of the crummy way RTS cameras works, and is an unnecessary segregation point that does not really add to skill expression.<p>By replacing the fixed-velocity panning with displacement-based panning, not only do the player have full control over how fast or how precise they want to move the camera, it also extends the natural &quot;mouseable zone&quot; from just the small game viewport into whole playable map.<p>Now the game window is more like the &quot;focus of vision&quot; while your virtual &quot;hand&quot; is no longer constrained to where your &quot;eyes&quot; are looking