Hi,
My son has taken a shine to this after I sent him the link (he's up to 100 cards now...). Online, drafting, and the most important bit - user created content (he'd have been as happy with a traditional editor for the cards rules, but has had fun trying to convince the parser to do his bidding).<p>The Discord link is timing out for me. Hopefully you don't mind a brain dump here.<p>He had one feature request - the ability to restrict the number of Rare/Uncommon cards to be included in a deck built off of a given set (if that makes any sense).<p>Also, we hit a few bugs.
One time we had a major state desync - on one player one team was entirely wiped out with a given card play, whereas on the other it had no/limited effect. From that point, the games diverged in their entirety - including the log. It was only because we were sat next to each other we even knew.<p>Some form of hashing of the engine state and comparisons every play could ensure that at least a desync identified (which would hopefully lead to a fix).<p>Another time, the 'End Turn' button was unresponsive for one player, and we instead had to force a draw.<p>He had an issue with a card he created that read "when you draw a card, ...", which was triggering when the opponent drew too.<p>The final thing is more of an irritation, which is the 'Activation' overlay can make it hard to move/attack to the hex immediately to the right.<p>Otherwise, great game and it's obviously a labour of love. Jist hope for a bit more interest and player activity.