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Google Earth 3D Models Now Available as Open Standard (GlTF)

455 点作者 OmarShehata大约 2 年前

36 条评论

andybak大约 2 年前
This is huge news. Nobody comes close to having the 3d coverage that Google has there have been no viable competitors on the horizon. Until now there was just no way to use that gorgeous data.<p>From a more personal point of view - Google Earth in VR is one of the most stunning experiences I&#x27;m aware of and it&#x27;s been on life support since Google lost interest in VR. Now it looks fairly simple to build something similar on top of the same data source.
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qwertox大约 2 年前
So these are the usage limits [0]:<p>---<p>2D Tiles and Street View tiles<p>Maximum 6,000 queries per day, calculated as the sum of all requests for all applications using the credentials of the same project.<p>---<p>Photorealistic 3D Tiles<p>Maximum 300 root tileset queries [&quot;map-loads&quot;] per day. This is calculated as the sum of all requests for all applications using the credentials of the same project.<p>Maximum 250,000 renderer’s tile requests per day. This is calculated as the sum of all requests for all applications using the credentials of the same project.<p>Rate limit is 12,000 queries per minute for the tile renderer.<p>---<p>The Map Tiles API documentation does not contain a &quot;Usage and Billing&quot; section, which seems to imply that it is free to use, bound to the above mentioned limits.<p>So the only thing to worry about is how Google showed us couple of years ago how relentless it starts to charge for a previously free service -- the Google Maps Javascript API -- after it sees that enough developers got technically invested into Google Maps.<p>If you open the inspector on any of the examples [1] you&#x27;ll see how many tile fetches it triggers per second.<p>While my comment contains some criticism, I&#x27;m really excited for this new offering.<p>[0] <a href="https:&#x2F;&#x2F;developers.google.com&#x2F;maps&#x2F;documentation&#x2F;tile&#x2F;usage_limits?hl=en" rel="nofollow">https:&#x2F;&#x2F;developers.google.com&#x2F;maps&#x2F;documentation&#x2F;tile&#x2F;usage_...</a><p>[1] <a href="https:&#x2F;&#x2F;storage.googleapis.com&#x2F;gmp-maps-demos&#x2F;3d-tiles&#x2F;index.html#orbit" rel="nofollow">https:&#x2F;&#x2F;storage.googleapis.com&#x2F;gmp-maps-demos&#x2F;3d-tiles&#x2F;index...</a>
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pininja大约 2 年前
As a contributor to deck.gl, I’m super excited to use this! Contributors added a TerrainExtension [0] to drape or offset 2D data onto 3D surfaces in 8.9, which is huge for 3D visualization in general since common 2D layers would often be occluded by anything 3D. It’s great to see Google using open standards and openly governed projects for rendering too. Carto developed a story map [1] to showcase the new features, and played a big role in the integrations and extensions. Documentation has been updated, so it’s all ready to use. Happy mapping!<p>[0] <a href="https:&#x2F;&#x2F;deck.gl&#x2F;docs&#x2F;api-reference&#x2F;extensions&#x2F;terrain-extension" rel="nofollow">https:&#x2F;&#x2F;deck.gl&#x2F;docs&#x2F;api-reference&#x2F;extensions&#x2F;terrain-extens...</a> [1] <a href="https:&#x2F;&#x2F;3dtiles.carto.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;3dtiles.carto.com&#x2F;</a>
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M3L0NM4N大约 2 年前
I know nothing about GITF, but I wonder if Microsoft Flight Sim could automatically read these files in to overwrite the default Microsoft scenery.<p>I have some scenery add-ons that are just a manual conversion of Google Earth&#x27;s 3D models for some cities that were just generic buildings in Microsoft&#x27;s version (ex. Dallas)
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pheelicks大约 2 年前
I was involved in building the interactive story map using deck.gl that you can view at <a href="https:&#x2F;&#x2F;3dtiles.carto.com" rel="nofollow">https:&#x2F;&#x2F;3dtiles.carto.com</a><p>It’s really cool to have access to all this amazing data! Shout out to Google for working with us to bring support to multiple open source rendering engines.<p>Happy to answer any questions
jakecopp大约 2 年前
Open Standard != open license, in case you the title also made you think that!
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Arathorn大约 2 年前
oh, wow. we have 3D Tile support in <a href="https:&#x2F;&#x2F;thirdroom.io" rel="nofollow">https:&#x2F;&#x2F;thirdroom.io</a> but had only ever found NASA’s Mars dataset as a good set of tiles to point it at. This could effectively turn Third Room into a FOSS, decentralised, E2EE multiplayer Google Earth running over Matrix!
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simonebrunozzi大约 2 年前
I live in Venice. The picture on the main page is St.Mark&#x27;s Square, and &quot;Focaccia e Figioli&quot; does not exist there. There&#x27;s Cafe Florian [0], the oldest cafe in the world - ops, I stand corrected, the oldest in Italy and one of the oldest in the world.<p>[0]: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Caff%C3%A8_Florian" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Caff%C3%A8_Florian</a>
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stjo大约 2 年前
I work at a startup that uses similar technology to make large-scale 3D models, but using your own dataset <a href="https:&#x2F;&#x2F;www.one3d.ai" rel="nofollow">https:&#x2F;&#x2F;www.one3d.ai</a>. You can check a demo here <a href="https:&#x2F;&#x2F;app.one3d.ai&#x2F;twins&#x2F;9763&#x2F;?invcode=7asheX17" rel="nofollow">https:&#x2F;&#x2F;app.one3d.ai&#x2F;twins&#x2F;9763&#x2F;?invcode=7asheX17</a>, but the surprising thing is that they have pretty good quality without close-up aerial photography. We need drones to take photos, but a doubt they used anything closer than a plane.<p>I wonder if Google&#x27;s photogrammetry Kaggle competitions are related to this <a href="https:&#x2F;&#x2F;www.kaggle.com&#x2F;competitions&#x2F;image-matching-challenge-2023" rel="nofollow">https:&#x2F;&#x2F;www.kaggle.com&#x2F;competitions&#x2F;image-matching-challenge...</a>
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jonplackett大约 2 年前
Free… in the experimental phase.<p>Then it’ll probably be super expensive
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jss326大约 2 年前
Im really happy with this, trying to implement this now for the startup Im working at. Unfortunately, the URIs in the request don&#x27;t seem to follow the OGC (<a href="https:&#x2F;&#x2F;portal.ogc.org&#x2F;files&#x2F;102132" rel="nofollow">https:&#x2F;&#x2F;portal.ogc.org&#x2F;files&#x2F;102132</a> - When the URI is relative, its base is always relative to the referring tileset JSON file.) I&#x27;m using a custom viewer that does not seem to handle these URIs well...
andybak大约 2 年前
dag - Can you edit the title? It should be GLTF (even that is misleading as this in 3D Tiles format: <a href="https:&#x2F;&#x2F;www.ogc.org&#x2F;standard&#x2F;3dtiles&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.ogc.org&#x2F;standard&#x2F;3dtiles&#x2F;</a> )
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luke-stanley大约 2 年前
Am I the only one unimpressed with the quality? The render quality and the buffering is poor, it&#x27;s not quite photorealistic as they claim, it might be possible to render it nicely such that it is photoreal but that&#x27;s not what they are showing in their own videos. Stablediffusion and Controlnet exist but what this needs is probably just some better sampling and attention to preloading.
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jatorre大约 2 年前
Having Google followed an OGC standard is an incredible good step forward for the google maps ecosystem. This can really speed up developments on the clients side. It was not that useful to have the best client if there was always a place where the data looked better. Kudos to google.
gabereiser大约 2 年前
Where’s Patrick Cozzi? This is huge! Cozzi and Cestium helped define the whole glTF and glb formats (which are good!). Kudos to the Google Earth team for doing this. This is going to help in the simulation space so much!!!
OmarShehata大约 2 年前
For anyone else who still feels like this is &quot;too good to be true&quot;, here&#x27;s a quick video clip I made of extracting a piece of Manhatten as glTF files and rendering them in ThreeJS (<a href="https:&#x2F;&#x2F;threejs.org&#x2F;editor&#x2F;" rel="nofollow">https:&#x2F;&#x2F;threejs.org&#x2F;editor&#x2F;</a>)<p><a href="https:&#x2F;&#x2F;twitter.com&#x2F;Omar4ur&#x2F;status&#x2F;1656841042279137282" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;Omar4ur&#x2F;status&#x2F;1656841042279137282</a>
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dimatura大约 2 年前
This is very cool. I remember during my PhD I briefly investigated using these 3D models for synthetic data generation, but there was no straightforward, non-shady way of going about it.
tppiotrowski大约 2 年前
In the Google IO talk they mention its compatible with deck.gl and three.js. Does anyone know of any projects or resources for using either deck or three as a custom renderer [1]?<p>[1] <a href="https:&#x2F;&#x2F;developers.google.com&#x2F;maps&#x2F;documentation&#x2F;tile&#x2F;use-renderer" rel="nofollow">https:&#x2F;&#x2F;developers.google.com&#x2F;maps&#x2F;documentation&#x2F;tile&#x2F;use-re...</a>
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s3p大约 2 年前
It looks like they&#x27;re offering this as an API with a free monthly $200 credit. Huge kudos to the Google cloud team for this!
londons_explore大约 2 年前
Does this tiling data support overhangs and holes? For example, could it accurately model the Arc de Triomphe and let me fly &#x27;under&#x27; the arch?<p>Other approaches I&#x27;ve seen are effectively just a 2D map with a height per pixel, which is okayish for mountains, but quickly looks bad when you model human structures like bridges.
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folli大约 2 年前
I just made a proof of concept integration of the new model for my GPS visualization app (I call it the &#x27;high res mode&#x27;):<p><a href="https:&#x2F;&#x2F;cubetrek.com&#x2F;static&#x2F;highresmode.html" rel="nofollow">https:&#x2F;&#x2F;cubetrek.com&#x2F;static&#x2F;highresmode.html</a>
mthoms大约 2 年前
Does anyone know how the Aerial View API would work with billing?<p>That is, can you cache the URL of the generated video and embed that for your users? Or, would you need to make a new request for the same video on every page-view?
NietTim大约 2 年前
This is neat. I&#x27;ve just so happen to have been playing around with GIS and blender recently and you have to jump quite a few hoops to get data, hopefully this will simplify things
a1371大约 2 年前
I want to point everyone to the &quot;No creating content&quot; clause of the terms. I don&#x27;t fully understand it but I think it&#x27;ll substantially limit what can be done.
sideband大约 2 年前
Would love to see this added to <a href="https:&#x2F;&#x2F;kmzview.com" rel="nofollow">https:&#x2F;&#x2F;kmzview.com</a>. I could (almost) stop using Google Earth for my clients.
flerovium大约 2 年前
Note: it&#x27;s a paid API. I misinterpreted it as &quot;google open-sources 3d models&quot;. Google is notorious for deprecating&#x2F;gouging APIs.
roschdal大约 2 年前
How can I use this in Fciv.net the free 3D version of Freeciv?
searchfan大约 2 年前
This is super interesting. Does anyone have any clues as to what kinds of integrations We&#x27;ll begin to see first? I&#x27;m envisioning tons in the long-term.
hoseja大约 2 年前
Lately, when I browse google maps, even in 2D, it seems to load not in square tiles but weirdly shaped polygons. Has anyone noticed this?
deserialized大约 2 年前
Photo realistic from the air, blurry up close sadly
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sl0wik大约 2 年前
It looks like Aerial View API is working only in US. With any address outside US I&#x27;m getting &quot;Address not supported&quot;.
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wiz21c大约 2 年前
Maybe FlightGear could make use of that ?
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TheRealPomax大约 2 年前
Looking forward to MSFS refusing to use this because it&#x27;s not Bing.
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jimmySixDOF大约 2 年前
Meanwhile Apple does not support glTF or WebXR or ...
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pjmlp大约 2 年前
Seeing Porto demo was great, nice quality.
prhrb大约 2 年前
Title is misleading
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