Hi! I'm developing a version control system based on Content Defined Chunking (CDC) to build an open-source version control system for game developers.<p>Almost all professional game developers use Perforce to collaborate on their games, but Perforce is closed-source, expensive and complicated. Open-source solutions like Git/GitLFS and SVN do not scale with large projects and large files. They are also missing essential features, like file locking, which are necessary when working with binary files that cannot be merged.<p>Jamsync is implemented using Go, SQLite and Protobufs.<p>You can try it out at <a href="https://jamsync.dev" rel="nofollow">https://jamsync.dev</a> which has more details on the background of the project.<p>Let me know if you have any questions!