I’m more interested in the reverse. I’ve been building (resurrecting?) a game engine <a href="https://github.com/shawwn/noh">https://github.com/shawwn/noh</a> and I was looking forward to my new M2 primarily so that I could finally do cross platform gamedev on a single machine. Mac, windows, Linux, all on one box.<p>Hah! Fat chance. It’s frustratingly close to working. But Linux Ubuntu arm has trouble using the M2’s GPU through Fusion, and Windows 11 ARM is … well, let’s just say that arm64 Windows isn’t a priority. Fmod won’t release an fmod lib for it, so the engine straight up has no sound. And I don’t know if I was able to get the graphics to work either.<p>It’s OpenGL man. This shouldn’t be that hard. But graphics is perpetually trapped in 1999 era developer experience.<p>For real though, I want to support Linux as a first class citizen. That means someone with Ubuntu should be able to boot and play the game just fine. Theoretically the engine should be good to go right now (anyone feel like running it?) but I don’t have any way in my life to verify that, short of literally buying three different workstations and testing them on each.