I've recently tried using InvokeAI to apply a specific style as a texture mod for the original Max Payne, along with RTX Remix. Instead of making the textures "modern", I was attempting to mix them into a noir rendition, similar to Sin City, but less cartoonish. Unfortuantely, it was really hard to get InvokeAI to restrict to the UV boundaries, with data always leaking and not looking really good when rendered.