This is off topic (I owned an Atari 2600, and loved Atari, but never owned Video Chess), but I've come up with a chess variant I call "Transposition Chess" (not to be confused with Transcendental Chess).<p>The rules are the same with three major differences.<p>I) Black has the option of transposing any two pieces on their back rank before play begins. If they do they must transpose the parallel pieces on their other side to make their setup symmetrical (unless they transpose the king and queen). White must adjust their setup to mirror Black's, and then play can commence.<p>This creates 11 possible setups:<p>1)b>RNBQKBNR
w>RNBQKBNR<p>2)b>RNBKQBNR
w>RNBKQBNR<p>3)b>RBNQKNBR
w>RBNQKNBR<p>4)b>BNRQKRNB
w>BNRQKRNB<p>5)b>NRBQKBRN
w>NRBQKBRN<p>6)b>RNQBBKNR
w>RNQBBKNR<p>7)b>RNKBBQNR
w>RNKBBQNR<p>8)b>RQBNNBKR
w>RQBNNBKR<p>9)b>RKBNNBQR
w>RKBNNBQR<p>10)b>QNBRRBNK
w>QNBRRBNK<p>11)b>KNBRRBNQ
w>KNBRRBNQ<p>Castleling is only possible in the first five set-ups, and will always be with the piece that occupies the Rook's original square.<p>II) Pieces can be <i>demoted</i> by moving them to an original pawn square (on one's own side of the board) and declaring a demotion. However, there must be at least one of their pawns captured that they can "exchange" it for. Note that the new pawn could deliver checkmate/stalemate.<p>III) Pawns can only be promoted to pieces currently captured. If no pieces are currently captured, the pawn <i>may not</i> move to the promotion rank (as if a piece was blocking it). Note that it may still deliver checkmate/stalemate in this position, as normal.<p>The thinking behind the first rule is to make book opening memorization less of an issue (without making things too complicated or unusual) as well as giving Black compensation for moving second. The thinking behind demotions is to make games that would normally be draws due to lack of material (or skill) winning. The thinking behind the last rule is to make over-the-board play easier (e.g. no confusion about whether a piece is a pawn or queen), though it also potentially makes "two for one" exchanges more attractive for the person capturing two pieces (I recently saw somewhere that there's some evidence that when the queen is exchanged for two rooks or the rook for two minor pieces, the person losing two pieces typically does better, though nominally they have less in material value).