Hi! I'm developing an open-source version control system to address some of the issues that game developers have with current version control systems. Current closed-source systems, like Perforce and PlasticSCM, are expensive and complex while current open-source systems, like Git/GitLFS or SVN, are slow and do not handle large files efficiently.<p>Game developers currently use Git/GitLFS in smaller teams, but tend to switch to Perforce when their teams get larger since Git/GitLFS lacks features critical for game development, such as file locking and handling large repositories. Eventually, I plan on this being similar to closed-source internal tools like Google's Piper and Facebook's Sapling to enable work on large monorepos efficiently.<p>jamhub.dev is a hosted version of the source. Let me know if you have any questions!