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Show HN: Open-source version control for game developers

1 点作者 zdgeier将近 2 年前
Hi! I&#x27;m developing an open-source version control system to address some of the issues that game developers have with current version control systems. Current closed-source systems, like Perforce and PlasticSCM, are expensive and complex while current open-source systems, like Git&#x2F;GitLFS or SVN, are slow and do not handle large files efficiently.<p>Game developers currently use Git&#x2F;GitLFS in smaller teams, but tend to switch to Perforce when their teams get larger since Git&#x2F;GitLFS lacks features critical for game development, such as file locking and handling large repositories. Eventually, I plan on this being similar to closed-source internal tools like Google&#x27;s Piper and Facebook&#x27;s Sapling to enable work on large monorepos efficiently.<p>jamhub.dev is a hosted version of the source. Let me know if you have any questions!

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