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Blender 3.6 LTS Released

250 点作者 victornomad将近 2 年前

8 条评论

doodlesdev将近 2 年前
<p><pre><code> &gt; Support for hardware ray-tracing acceleration has been added for AMD and Intel graphics cards. Added experimental support for AMD hardware ray-tracing acceleration, using HIP RT. This improves performance on RX 6000, RX 7000, W6000, and W7000 series GPUs. Known limitations: Windows only, as HIP RT doesn’t support Linux yet. Degenerate triangles may causes crashes or poor performance. Shadows in hair are not rendering accurately. &gt; Windows only, as HIP RT doesn’t support Linux yet </code></pre> NOOOOOO. I guess I&#x27;ll have to stay with Blender 2.80 for now. Honestly, the situation with hardware acceleration on Linux is pretty sad. I&#x27;m a full-time Linux user, and I acquired an AMD GPU specifically because of better Linux support and much better open-source drivers.<p>Blender 3 taking so much time to give AMD Linux users hardware acceleration back makes me sad. I guess it&#x27;s not misguided though, they got a lot of attention from the industry in recent years, and that&#x27;s where funding comes from, so naturally they will focus on supporting the major use cases (i.e. Windows and Nvidia) and improving features. Though I do love the new and improved features, UV packing, for instance, was a longtime pet peeve of mine while using Blender compared to other (closed-source) modeling packages.
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q_andrew将近 2 年前
Impressive numbers.<p>-Up to 60x Faster copying mesh attributes<p>-10x Faster loading curve objects<p>-9x Faster loading point clouds<p>-4-6x Faster loading large meshes
paczki将近 2 年前
Lot of great quality of life stuff in this update, but especially being able to edit text objects by just.. clicking on it. Changing styles is nice too.<p>I don&#x27;t often do anything with text within Blender for this specific reason, if your text was anything more than really a word or two it was nothing but friction.<p>Excited to be able to use it in a much easier manner. Blender remains one of my favorite pieces of software out there.
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codetrotter将近 2 年前
Does anyone know to what extent Blender is currently making use of hw acceleration on macOS?
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smcnally将近 2 年前
“List mode items can now be dragged by the name“ not just the icon — very helpful<p><a href="https:&#x2F;&#x2F;projects.blender.org&#x2F;blender&#x2F;blender&#x2F;commit&#x2F;c3dfe1e204" rel="nofollow noreferrer">https:&#x2F;&#x2F;projects.blender.org&#x2F;blender&#x2F;blender&#x2F;commit&#x2F;c3dfe1e2...</a>
tracerbulletx将近 2 年前
I love Blender so much. A true success story for Open Software.
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justinclift将近 2 年前
No Blender 3.6 Splash screen Demo file (yet?):<p><a href="https:&#x2F;&#x2F;www.blender.org&#x2F;download&#x2F;demo-files&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.blender.org&#x2F;download&#x2F;demo-files&#x2F;</a><p>Those were nifty. ;)
kaveh808将近 2 年前
Are there any plans for a C&#x2F;C++ API for Blender?
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