When I was in high school (late 90s), they had kind of a weird curriculum for teaching programming. We had AP classes for Computer Science A/AB, which you had to be at least a sophomore to take. There was also a class called 'Computer Programming' that anyone could take, which I did as a freshman, although the students in the class were actually pretty evenly distributed between all four grades.<p>Basically we were taught QBASIC and given assignments. The first few weeks seemed pretty mundane as the OP describes, getting into conditionals and loops, etc, but after we learned those, my teacher told us to make something like 'Choose Your Own Adventure' text-based game. I remember loving that assignment and even compiling it as an EXE and sending it to my other friends. This pretty much followed through the whole year, learning some new programming concept (arrays, functions, etc) and then making some sort of game as an assignment. We had the usual "write a program to display all the factors of a number" assignments too, but I just remember loving the game projects. I didn't know anything about Big-O or AVL trees or whatever, just that I could create cool stuff on a computer.<p>In 10th grade I took Computer Science A, and about half the class hadn't taken Computer Programming already. The material was a lot drier, obviously, and I remember a lot of those students switched out. I witnessed the same thing my freshman year of college -- no 'Choose Your Own Adventure Games' as an assignments, just grueling midterms on polymorphism and inheritance.<p>So this post really resonated with me, because my thoughts have basically echoed this for awhile -- why isn't software engineering taught as a discipline that can let you implement and create, since that's exactly what it is?