Generative AI/LLMs: I don't know. I'd guess these would be cost-prohibitive for large, fast-paced games with hundreds of thousands of players, unless they selectively applied them to suspected cheaters and/or professional players (for retroactive bans).<p>Machine learning: Yes, for years. One example is Call of Duty[1].<p>1. <a href="https://www.callofduty.com/it/blog/2021/10/ricochet-anti-cheat-initiative-for-call-of-duty" rel="nofollow noreferrer">https://www.callofduty.com/it/blog/2021/10/ricochet-anti-che...</a>