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Oversimplified History of Retro Game Consoles for Programmers

69 点作者 atan2将近 2 年前

3 条评论

RetroTechie超过 1 年前
Nice read, as introduction to the subject.<p>Personally I think a great leap was character &#x2F; tile based graphics hardware (+ sprites).<p>Makes a lot of good looking &amp; nice games possible using small sized (video) RAM. And easy to grasp (and thus, make good use of) for programmers.<p>Hehe... in image below &quot;Pong&quot;, I spy a clock oscillator circuit. :-)
gustavopezzi超过 1 年前
Author of the post here; thank you for sharing. :)
评论 #37117160 未加载
truthwhisperer将近 2 年前
great post. That NES was a real masterpiece. I&#x27;m wondering how those developers of that time, trying to save each clock cycle, are looking at modern javascript frameworks squeezing a lot cycles to render just one static page probably than the size of the whole Zelda game.
评论 #37118380 未加载