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Architecture of Consoles (2020)

40 点作者 generichuman超过 1 年前

4 条评论

ansible超过 1 年前
While most of the major consoles for the 9th generation are basically just locked-down PCs, there are still interesting innovations going on.<p>One of the interesting tradeoffs with AR&#x2F;VR systems is that there is less emphasis on just frames-per-second, and more emphasis on consistent latency and low lag between user input and photons coming out of the screen. This may continue to drive a divergence between dedicated AR&#x2F;VR systems and &quot;normal&quot; game consoles &amp; PCs. The input requirements for AR&#x2F;VR are also much higher than a game pad sampled at high frequency.
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driscoll42超过 1 年前
Each article has been posted to Hacker News a few times before, worth going back and looking at the discussion. But really I love this blog, fantastic set of articles. I&#x27;m quite looking forward to the Vita and 3DS articles.
sillywalk超过 1 年前
Copetti has great articles.<p>Related: a couple of good articles on the Xbox 360 architecture from Jon &#x27;Hannibal&#x27; Stokes<p><a href="https:&#x2F;&#x2F;arstechnica.com&#x2F;features&#x2F;2005&#x2F;06&#x2F;xbox360-1&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;arstechnica.com&#x2F;features&#x2F;2005&#x2F;06&#x2F;xbox360-1&#x2F;</a><p><a href="https:&#x2F;&#x2F;arstechnica.com&#x2F;features&#x2F;2005&#x2F;06&#x2F;xbox360-2&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;arstechnica.com&#x2F;features&#x2F;2005&#x2F;06&#x2F;xbox360-2&#x2F;</a>
jebarker超过 1 年前
This blog is gold. Kudos to the author.