Interesting article.<p>In a way, computer games are an evolution of interactive storytelling, so I don't see the "fall" of text-based games as a negative, but more as the result of the progression of the electronic medium as a storytelling device.<p>Before computer games, I remember being entranced by Choose Your Own Adventure books. Text adventure games are an evolution of this concept, and as the medium got more advanced, users/readers/players demanded more interactivity.<p>MUDs are still popular with those who enjoy them, just as books are still read when interactivity is not the focus. But overall, interactive storytelling has evolved in many ways from what it was capable of 40 years ago, and most fans moved on with it.<p>In the future, interactivity will only increase, as we move towards interacting with "real" AI characters, where the world and the story itself can be created just-in-time, versus the ahead-of-time process we use now. So the stories and experiences of each player will be unique to them, rather than preconceived by writers, designers and programmers. This is exciting, and somewhat scary, depending on how you look at it. :)