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How are large vlsi projects' src code organised at big companies?

1 点作者 cloudcalvin超过 1 年前

3 条评论

iFire超过 1 年前
If you are a large visualization project, you probably aren&#x27;t coding a game engine, so you&#x27;d use whatever the visualizer uses. They typically treat code as data too.<p>1. <a href="https:&#x2F;&#x2F;github.com&#x2F;Allar&#x2F;ue5-style-guide">https:&#x2F;&#x2F;github.com&#x2F;Allar&#x2F;ue5-style-guide</a> (Unreal Engine game engines organization)<p>2. <a href="https:&#x2F;&#x2F;www.usgs.gov&#x2F;faqs&#x2F;what-geographic-information-system-gis" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.usgs.gov&#x2F;faqs&#x2F;what-geographic-information-system...</a> (Map systems)<p>3. regular databases (postgresql &#x2F; oracle)<p>4. sims smart objects
评论 #37380024 未加载
iFire超过 1 年前
(Oops misread. you said source code. Perforce.)<p>Most project I know use perforce to store a few terabytes of art data and the game project.<p>Another project used Google Drive for the same purpose.<p>Some groups built entire platforms <a href="https:&#x2F;&#x2F;sketchfab.com" rel="nofollow noreferrer">https:&#x2F;&#x2F;sketchfab.com</a> (Epic Games) or <a href="https:&#x2F;&#x2F;github.com&#x2F;nuxeo-archives&#x2F;nuxeo-platform-3d">https:&#x2F;&#x2F;github.com&#x2F;nuxeo-archives&#x2F;nuxeo-platform-3d</a> (Electronic Arts)<p>Cesium3D uses 3d tiles and storing the data tables inside of the gltf 3d asset.
iFire超过 1 年前
OpenUSD is probably the largest example of code visualization libraries. <a href="https:&#x2F;&#x2F;openusd.org&#x2F;release&#x2F;api&#x2F;arch_page_front.html" rel="nofollow noreferrer">https:&#x2F;&#x2F;openusd.org&#x2F;release&#x2F;api&#x2F;arch_page_front.html</a><p>You can look at the shared source game engines. <a href="https:&#x2F;&#x2F;github.com&#x2F;epicGames&#x2F;unrealEngine&#x2F;">https:&#x2F;&#x2F;github.com&#x2F;epicGames&#x2F;unrealEngine&#x2F;</a> (need to sign license)