> All computing up to the point of its [Apple Mac] introduction, at least from the "shell" standpoint of launching programs and managing files, was done exclusively through typing commands at the computer; you effectively had to program it, to a degree. The creators of the first Macintosh had the mouse, the desktop metaphor, and the menubar, and did their damnedest to make sure the user of their new paradigm-shifting computer ...<p>The wording has some ambiguity, but it does sound like TFA hasn't heard of Xerox or Perq - perhaps attributing some misplaced invention, rather than popularisation, to Apple.<p>Subsequently reinforced my suspicion:<p>> The spirit of the Macintosh spread throughout all of computing; the GUI was inexorably the future.<p>I think with desktop minimalism there's two broad interpretations - a desktop metaphor that is simple (has (frustratingly) few features), versus one that is complex but <i>can</i> be configured to be simple to operate.<p>I <i>like</i> the fact I can very precisely adjust the width and colour of my window borders, but it's not a configuration item I visit more than once every few years, so I wouldn't say the <i>option</i> adds to the complexity of the interface. (Disclaimer - I've never used MATE.)<p>> Oddly enough, only GNOME has had any kind of distinct vision<p>The author did use KDE early on (version 3, but says they've only been using a computer for a decade and change).<p>They're aware of other desktops, then, including the one that's arguably put the most effort into having a consistent user experience.<p>The discussion on navigating through minimised windows I think boils down to a consideration of how to represent complexity - similarly their discussion of the launcher - almost inevitably a hierarchy is required if we are aiming to 'avoid the keyboard at all costs'. People have different GUI preferences there - mine is generally narrow and deep, over wide and shallow.