You can keep DLSS if we can get some subsurface scattering on the heads + better eye materials.<p>When I look at the texture resolution budget the hard surface art team got vs. whoever is in charge of the dead eyed bethesda faces, I wonder if they were bullied. The clothes look phenomenal full of all sorts of nice greebling, buckles, varying specularity, then your eyes move up a bit to see a plastic person with painted on eyes that blink about 35% less than they should.