Cool to see others working on this problem. I hope more people do.<p>Funnily I've seen a lot of programmers and math folks who express how truly, genuinely beautiful Beziers and the math behind them are. But I've never met an artist or graphic designer who didn't express some deep frustration at Bezier controls and how hard they are to work with.<p>There are even games[0] which make a mockery out of how hard Bezier controls are to use, where the game is purely using the controls.<p>Controls are just one side of the problem, in my view; the other side is that cubics are terrible for GPUs, they don't understand them - and I believe many of the best 2D graphics libraries today are not even fully GPU accelerated, e.g. Skia. There are folks working on compute shader-based approaches, where we try to shoe-horn this CPU-focused algorithm into GPUs and pray - but it still isn't really suitable.<p>The controls suck for artists, and the math sucks for GPUs. This is only true of cubics, if you restrict yourself to quadratics (although that brings other challenges), both the control issue goes away (you can just click+drag the curve!) and the performance issue goes away (quadratics are triangles, GPUs love them)<p>That's the summary of the talk[1] I gave at SYCL'22. In that talk, I didn't have time to present the downsides of my solution (which are real!) so if you watch it please keep that in mind - the talk is about the problem statement, not a solution. We are exploring a different solution today than what was presented in that talk. My overall point in there, though, is a solid one: vector graphics as they exist today suck for artists and GPUs alike.<p>The only reason we stick with vector graphics in their current form is because of SVG & compatibility with existing tooling. But isn't it crazy? We have new bitmap image formats all the time, and so few vector graphics formats.<p>In Mach engine[2] we're continuing to explore this space, end-to-end, from author tooling -> format -> rendering. I'm not claiming we have a perfect solution, we don't, but we're at least thinking about this problem. Kudos to the authors of this article for thinking about this space as well.<p>[0] <a href="https://bezier.method.ac/" rel="nofollow noreferrer">https://bezier.method.ac/</a><p>[1] <a href="https://www.youtube.com/watch?v=QTybQ-5MlrE">https://www.youtube.com/watch?v=QTybQ-5MlrE</a><p>[2] <a href="https://machengine.org" rel="nofollow noreferrer">https://machengine.org</a>