TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

FC8 – Faster 68K Decompression (2016)

34 点作者 electricant超过 1 年前

3 条评论

thomasmg超过 1 年前
I wonder how it compares against LZ4 for the same platform: <a href="https:&#x2F;&#x2F;github.com&#x2F;arnaud-carre&#x2F;lz4-68k">https:&#x2F;&#x2F;github.com&#x2F;arnaud-carre&#x2F;lz4-68k</a> . Specially because this LZ4 implementation doesn&#x27;t use a table, it seems.
dansalvato超过 1 年前
This is great stuff. I came across this article recently since I&#x27;ve been working on an Amiga game and will soon be evaluating my options for compressing level data. That&#x27;s one of my favorite things about writing a game for classic hardware—we can take full advantage of modern tools and easy access to decades of documented experience in order to achieve new limits that were not previously possible.<p>Besides, it&#x27;s a joy to code in 68k Assembly. Not without its quirks, but it&#x27;s a very pleasant and readable instruction set.
dd_xplore超过 1 年前
Nice