I only follow a few game developers on social media, but man they are all dropping Unity like it's poison.<p><i>"Fun" thought experiment with Unity's new pricing model: If you made a game that just reached $200K in revenue at a 50/50 publisher split, and you decided to support say, this charity bundle for Racial Justice, you'd end up up to $60K in debt.</i> <a href="https://nitter.net/istitz/status/1701628163686805785" rel="nofollow noreferrer">https://nitter.net/istitz/status/1701628163686805785</a><p><i>I spent most of the time I've been trying to run a game company regretting the early decision to not use Unity for my project. But reading this, I'm really, really, *really* glad I don't have Unity anywhere in my stack</i> <a href="https://mastodon.social/@mcc/111052636509800322" rel="nofollow noreferrer">https://mastodon.social/@mcc/111052636509800322</a><p>Today, Godot (a competing game engine) announced their plans for funding core development: donations. <a href="https://fund.godotengine.org/" rel="nofollow noreferrer">https://fund.godotengine.org/</a>