This kind of thing keeps happening with [semi] open, [semi] free products backed by a commercial company. That doesn't make it good, but I wonder if the business model just doesn't quite work.<p>It's fine early on, especially if you have a funding backer (large company, generous VC etc). But eventually you need to produce revenue.<p>Worse still, once you realize this, you are perversely encouraged to lock in as many people into the "free" platform before pulling the rug. Even if that's not your initial plan.<p>I sincerely feel for all the indie gamedevs, this must be terrifying, I'm only commenting on the broader problem.