I would think the fee would be <i>even worse</i> for F2P games because they rely on a huge install base. If 5% of the installs generate any revenue at all, they'd have to generate 20x the fee in revenue <i>on average</i> in order to break even.<p>Also, doesn't the whole trust issue apply equally to F2P games? A supplier increasing prices is one thing. If your supplier is Darth Vader and goes around saying things like "I am altering the deal. Pray I don't alter it any further" -- even if it's within the letter of the law and the EULA (and that "if" is still somewhat in doubt, especially in the EU), doesn't that make you...rather nervous about the possibility of future surprise changes to your unit economics, even if <i>this particular</i> change to your unit economics doesn't put you out of business?