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Headsets Delayed into 2024

165 点作者 chungus超过 1 年前

15 条评论

dcow超过 1 年前
On a positive note, given a16z&#x27;s feedback, I&#x27;m sure they can find another firm&#x2F;partner that would be willing to back them at this stage. They are definitely in a hard position, though. Reading this I doubt I&#x27;d put money in as a consumer until they have the capital to execute. Sounds like they really need 3-5MM to hit their objectives even though they only say 1.2MM.<p>I&#x27;ve also seen a16z invest in far less (pitch decks and hand-wave demos). So my read on the feedback is they&#x27;ve made too much progress on one front (enough to show a16z that they&#x27;re not a compelling seed investment) but not enough progress on the other front (enough to warrant a PMF A round). Doesn&#x27;t seem like the most fun spot to be in, and I know how hard this part of the stretch is. Good luck!
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treprinum超过 1 年前
2448x2448 per eye display resolution is unfortunately not sufficient for a real desktop work. I doubt Apple&#x27;s 3k will be sufficient either. Linux seems cool though and it&#x27;s essentially a NUC wrapped around one&#x27;s head.
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p1esk超过 1 年前
The specs seem meh, at a price comparable to the Apple headset. I&#x27;m sorry to be blunt but how could it possibly be successful?
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ajdude超过 1 年前
Like I mentioned in a related thread [1], I really want to see simulavr succeed. They started working on this stuff before anyone else did but one of my worries is that Apple and other big names are going to come in and establish the VR Computing market before the Simula one is launched.<p>[1] SimulaVR: Headsets Delayed (simulavr.com) 8 points by Philpax 1 day ago<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37559316">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37559316</a>
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criddell超过 1 年前
&gt; While we expect consumers to be really excited about a VR takeoff in 2024<p>My guess is that there will indeed be a lot of excitement in 2024 (at least in Apple land) and then it&#x27;s going to drop off again in 2025. That&#x27;s not necessarily a terrible thing though.<p>Meta has sold something like 25 million headsets. The market is already bigger than many people realize and maybe it&#x27;s big enough. It doesn&#x27;t need to 10x and if it did, there&#x27;s more than a small chance that kind of growth would end up being bad thing. Maybe a16z not biting means enshittification has been delayed.
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m3kw9超过 1 年前
Hey, nicely designed. A bit of a retro look but not tacky. I like the niche market you are aiming for (Linux hacker) and the work look impressive. I sound like an investor evaluating but I have no scratch to give. Just here to give encouragement and will root for your success
michaelbuckbee超过 1 年前
I don&#x27;t know if this is strictly a &quot;rule&quot; but from the places I&#x27;ve worked, it&#x27;s been the case that given the capital&#x2F;batch&#x2F;order constraints of hardware, it&#x27;s very difficult to make break even on less than 10,000 units.
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Zetaphor超过 1 年前
As someone involved in both the crypto and the VR space, why were the first testers crypto people rather than VR people?<p>It would have been a much easier pitch to those of us who already understand the caveats of this technology at present state, and we&#x27;re already believers in the idea. Many VR people are using their current generation HMD&#x27;s for productivity already despite the downsides.<p>It seems like it would have been a more obvious route to the type of people who are most likely to be your early adopters, and additionally avoids associating your operation with crypto which still carries a stigma.<p>I have a lot of respect for Vitalik, but I&#x27;d much rather hear the opinion of someone like Thrillseeker for a device like this.
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karmakaze超过 1 年前
I haven&#x27;t been following SimulaVR and do see the appeal of an all-in-one platform. The costs of quality and performance do add up and I can&#x27;t justify to myself investing in it. I would much prefer to separate the HMD like something closer to the Bigscreen Beyond form-factor and a CPU&#x2F;battery that&#x27;s independently upgradeable and not supported by my neck.
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rebeccaskinner超过 1 年前
I remember running across simulavr a couple of years ago, and after Apple&#x27;s announcement I went to check out what they are up to. I hope they get the funding they&#x27;re looking for, because this is a product I&#x27;d love to see exist in the market.
Zetobal超过 1 年前
The only thing I read out of this is that they have no idea for the interface side of things. The dismissal of critique by &quot;we will fix it later, it&#x27;s easy&quot; never bodes well especially in regards to ui&#x2F;ux and Linux.
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elif超过 1 年前
I learned my lesson about gofundmysalary years ago but still would consider giving this company an order if they gave even the slightest impression that they were doing the kind of radiation testing that the lawyers are surely forcing the big players to undertake.<p>Four figure drop for an open source darling project? Maybe.. but it is too big of an ask for me to strap a bunch of dev boards and desktop components to my cranium.
flarg超过 1 年前
Hardware is either niche and unachievable or commodity and widely available. Maybe you could consider pivoting to software for widely available non mainstream headsets until you make enough to fund the dedicated hardware.
janosdebugs超过 1 年前
I&#x27;m not sure I&#x27;m reading these numbers correctly, but is the project selling the units basically at material costs and taking a huge hit on everything else? What am I missing?
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yieldcrv超过 1 年前
too late