The guy hasn’t worked on that many good games. Only Wing Commander, Ultima Underworld, System Shock, Deus Ex, Thief…oh, wait.<p>> One of the most important lessons I’ve learned is that if your game doesn’t have a clear vision, and you can’t express and “sell” it and if you don’t hire people better than you are, you’re likely to fail.<p>…<p>> We’ve developed an entirely new art form. We’re the only medium in the history of humankind that can turn every consumer into a creator and, astonishingly, we do that through the power of play. Think about <i>that</i>!<p>I’m looking forward to the next game Warren is working on, whatever it may be, and I think System Shock <i>did</i> introduce environmental storytelling to video games, which reminds me I must play the recent remake.