I really enjoyed and feel inspired by this article. It's given me specific ideas for my next project that I'm excited about. So I was surprised to see mostly negative comments here. But I suppose it's because the ideas and conclusions in this article seem to have been derived more anecdotally than experimentally, and HN is a very scientific-minded audience. But I absolutely recognize the power of variable and unpredictable rewards as a hook in my own behavior. So that's just more anecdotal evidence, but in my opinion, applying this idea to your product will make it more fun for the user (assuming others feel the same).<p>On a sidenote, I disagree with the common aversion to applying psychology in the design of your product. Applying psychology to the user is a means of manipulating them, but so is interacting with people in any sense. It doesn't automatically make it a "bad" thing. Better understanding people's desires and making products that meet those desires seems to me like a pretty worthwhile goal.