Very misleading article title.<p>The licensing changes target big commercial usages outside of game development. (With revenue thresholds, similar to how it already works right now for game development.)<p>For example, up until now Unreal has seen use in vfx for movie and tv production. The licensing model for Unreal was primarily oriented for game development, which meant that this wasn't generating any revenue for Epic unless that company opted into the optional support plan.<p>Unlike the crazy situation with Unity, these changes are being announced in advance without affecting usage of previous versions of Unreal.<p>(Not saying I like or care for subscriptions for software. But context helps understand what's going on here.)<p>I'm surprised they didn't make this change sooner.