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Intermediate Graphics Library, a cross-platform GPU abstraction library by Meta

65 点作者 coffeeaddict1超过 1 年前

8 条评论

a_e_k超过 1 年前
Previous discussion: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36635526">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36635526</a>
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modeless超过 1 年前
IGL doesn&#x27;t translate shaders, so you still need a separate solution for that.<p>Other options would be bgfx, or sokol_gfx, or WebGPU, or Vulkan+moltenVK, or even full game engines: Unreal or Unity or Godot.
FireInsight超过 1 年前
So, like wgpu, but in C++ and by Meta?
itissid超过 1 年前
Is the idea here to also compile pytorch to this(other than CUDA) so they can leverage those APIs(Vulkan, OpenCL etc) for other platforms?
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KRAKRISMOTT超过 1 年前
Are there any translation layers for GPU? E.g. from Vulkan to WebGPU
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adamnemecek超过 1 年前
Why not use webgpu?
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shortrounddev2超过 1 年前
The samples are just hideous. Platform selection #if preprocessors every 5 lines. I would never want to maintain code like this
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ReactiveJelly超过 1 年前
The GPU and ML libraries, frameworks, abstractions, and drivers have long since felt to me like the famed &quot;Linux audio jungle&quot; of old. At least I understand why ffmpeg, gstreamer, OSS, ALSA, PulseAudio, and PipeWire all exist.<p>CUDA, OpenCL, Vulkan, Metal, PyTorch, TensorFlow, I don&#x27;t understand. They all build on CUDA and AMD &#x2F; Intel &#x2F; CPUs are treated as 2nd-class citizens, right?
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