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Vulkan Documentation

143 点作者 jlpcsl超过 1 年前

8 条评论

rossant超过 1 年前
Nice, much better than the old website which was basically unusable.<p>I&#x27;ve been strongly attracted to Vulkan since it was announced in 2015. Being annoyed by the limitations of OpenGL for scientific visualizations, it seemed like a significant improvement. When the specification was released, I was both fascinated and terrified by its extreme complexity. I understood mostly nothing at first. I took it as a personal challenge to learn it and do something with it.<p>After dozens of times reading the documentation and experimenting with the code (tutorials were scarce at the time), I started to understand the most basic functionality. I spent much of the Covid lockdowns playing with Vulkan and developing prototypes of a scientific visualization library in C [1].<p>In the process, I wrote a thin wrapper in C on top of Vulkan to make it less painful to use [2]. It turns out this wrapper is quite similar to WebGPU. I&#x27;ll explore interoperability avenues later.<p>Datoviz is still an experimental project. I&#x27;m actively working on the next version of Datoviz which I hope to release in a few months.<p>[1] <a href="https:&#x2F;&#x2F;cyrille.rossant.net&#x2F;datoviz&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;cyrille.rossant.net&#x2F;datoviz&#x2F;</a><p>[2] <a href="https:&#x2F;&#x2F;datoviz.org&#x2F;howto&#x2F;standalone_vklite&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;datoviz.org&#x2F;howto&#x2F;standalone_vklite&#x2F;</a>
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dcow超过 1 年前
I don’t know what the old site was like so maybe this is actually an improvement, but I find this site really difficult to use and possibly even broken.<p>First off it’s really weird to start with a page that links back to the main site and then explains how to navigate the site. If it’s not obvious how to use your nav bar then you’re off to a really bad start. The home page should describe Vulkan and give me enough info to figure out where I need to go next. It should not be a mini tutorial on how to navigate.<p>Further, when I click on Education from the home page for example, it doesn&#x27;t go anywhere (scrolls to the top of the page). When I click on the Vulkan Proposals link, it goes to a one paragraph thing that says it’s a cross link and when I click the link it goes back to the homepage. I’m so confused. I’m using mobile right now maybe it’s not broken on desktop?
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danielvaughn超过 1 年前
As someone who&#x27;s kinda hovered around graphics land but never really stepped foot into it, it&#x27;s pretty difficult to determine what Vulkan represents. Is it going to replace OpenGL? If I&#x27;m going to start learning graphics for the first time, would it still be useful to start with OpenGL or should I just dive into Vulkan?
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brianzelip超过 1 年前
You might add the following CSS to perhaps improve the presentation of your header logo (which seems a little awkward aligned to the bottom of the navbar as I see it):<p>```css<p><pre><code> .navbar-item &gt; .navbar-item { padding: 0; }</code></pre> ```
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ForkMeOnTinder超过 1 年前
Can anyone recommend a good self-contained &quot;hello triangle&quot; example with SDL2 + Vulkan? Just yesterday I was trying to start a project, and I tried building the top 4 example repos on github but couldn&#x27;t get any of them to compile without errors.
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raytopia超过 1 年前
I&#x27;m still suprised that no one has made an equivalent of the old immediate mode graphics apis on top of the newer apis.<p>I know the old school way is very slow and limited but it&#x27;s a lot more fun and easy to use then dealing with thousands of lines for a single triangle and plus by using the old school way you get to move onto other stuff instead of being stuck in the infinitely deep rabit hole of modern rendering.
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andrewmcwatters超过 1 年前
<a href="https:&#x2F;&#x2F;github.com&#x2F;Planimeter&#x2F;game-engine-3d&#x2F;blob&#x2F;main&#x2F;src&#x2F;graphics_vulkan.cpp">https:&#x2F;&#x2F;github.com&#x2F;Planimeter&#x2F;game-engine-3d&#x2F;blob&#x2F;main&#x2F;src&#x2F;g...</a>
pjmlp超过 1 年前
Ah, way much better than it used to be.