Nice, much better than the old website which was basically unusable.<p>I've been strongly attracted to Vulkan since it was announced in 2015. Being annoyed by the limitations of OpenGL for scientific visualizations, it seemed like a significant improvement. When the specification was released, I was both fascinated and terrified by its extreme complexity. I understood mostly nothing at first. I took it as a personal challenge to learn it and do something with it.<p>After dozens of times reading the documentation and experimenting with the code (tutorials were scarce at the time), I started to understand the most basic functionality. I spent much of the Covid lockdowns playing with Vulkan and developing prototypes of a scientific visualization library in C [1].<p>In the process, I wrote a thin wrapper in C on top of Vulkan to make it less painful to use [2]. It turns out this wrapper is quite similar to WebGPU. I'll explore interoperability avenues later.<p>Datoviz is still an experimental project. I'm actively working on the next version of Datoviz which I hope to release in a few months.<p>[1] <a href="https://cyrille.rossant.net/datoviz/" rel="nofollow noreferrer">https://cyrille.rossant.net/datoviz/</a><p>[2] <a href="https://datoviz.org/howto/standalone_vklite/" rel="nofollow noreferrer">https://datoviz.org/howto/standalone_vklite/</a>