Star Citizen will likely never be finished, precisely because the person in charge, Chris Roberts, is notorious in the game industry for being the human embodiment of scope creep.<p>Even the earliest games he directed or produced as far back as Strike Commander in 1993 suffered from delays. "His" most famous work before Star Citizen, the PC game Freelancer, was also delayed by nearly 2 years from its original release date, only reaching completion because he was fired from the job and only kept on as a consultant while the game was finished without his "direction."<p>I'm not a backer of Star Citizen, but I see Roberts as a "pure visionary," someone who is capable of generating large and interesting ideas, but lacks the ability to execute. If you search around the internet you will find stories from former employees of Cloud Imperium (Roberts' company making Star Citizen) who were let go or quit from burnout due to the constant feature churn and inability to ever make Roberts happy. As soon as a feature is halfway done, he's already come up with several more that are suddenly the Most Important Thing.<p>This is why the game is taking over decade to complete and will likely never be finished. Squadron 42 isn't even the core Star Citizen product - it's technically a "companion game" and even this is only just now finishing the campaign 10 (!!) years after it was first announced.<p>Something Roberts doesn't seem to understand is that the longer a game goes, the higher the expectations, with virtually no upper limit. Considering the quality of games that have come out in recent years, there is no world where Star Citizen or Squadron 42 are strictly a disappointment to everyone other than the sunk-cost-fallacy "investors" still huffing the copium of their 4-5 figure backing fees.