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Cities: Skylines 2 to target 30 FPS: 'there's no real benefit to aim for higher'

15 点作者 stevefan1999超过 1 年前

7 条评论

karmakaze超过 1 年前
If there&#x27;s any mouse screen-scrolling it would look and feel terrible. The minimum target should be 60 fps and allow going higher if your system is capable.<p>There are many hills to die on, this is a very odd choice.
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PeterStuer超过 1 年前
I have no knowledge about this game, but I would suspect their core simulation loop running on the CPU would be the limiting factor, not the rendering on the GPU?
nvm0n2超过 1 年前
The background here is that CS2 has been reamed in reviews for terrible performance where it can&#x27;t even sustain 30fps in many cases, even on high end machines. It appears Colossal Order has somehow not had regression testing or performance targets whilst developing the game and then got backed into a corner where they had to release anyway, resulting in a detailed sim that is too inefficient to be fully enjoyable.
haunter超过 1 年前
Should have gone 24 FPS for the cinematic experience
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ClassyJacket超过 1 年前
I hope the mouse cursor at least moves at your screen&#x27;s refresh rate...
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userinanother超过 1 年前
If you only have to perform calculations once every 30 seconds that could double your simulation capabilities. I bet the game is a pig performance wise. Paradox games tend to be super unoptimized
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jpc0超过 1 年前
My issue here is 30fps target on the recommended hardware.<p>There is usually a minimum hardware spec as well, what would you be looking at there? PowerPoint?
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