Looking forward to trying out .NET 8 with Godot. There was a talk given by Juan Linietsky regarding what Godot needed to focus on in order to grow their ecosystem [1], and a fully integrated C# experience was one of the main points. I am curious/excited as to what kind of built-in editor they could pull off.<p>They are iterating quickly now, and it is starting to shape up a nice future<p>[1] <a href="https://youtu.be/XduuHNOGGqI?si=dzoHXMJDZknG0yZ5&t=284" rel="nofollow noreferrer">https://youtu.be/XduuHNOGGqI?si=dzoHXMJDZknG0yZ5&t=284</a>