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The fun factor of the video game Uplink

364 点作者 syx超过 1 年前

34 条评论

helloplanets超过 1 年前
One of the classic introductory game design books (Theory Of Fun For Game Design by Raph Koster [0]) attempts to tackle the question of what fun is, and what a game is. It&#x27;s a breezy read, with every second page an illustration. (Especially the chapter Different Fun For Different Folks is really close to what the original post is about.) It&#x27;s tricky to define when you get in the weeds.<p>Here&#x27;s a snippet from the book:<p>&gt; Many simple things can be made complex when you dig into them, but having fun is something so fundamental that surely we can find a more basic concept?<p>&gt; I found my answer in reading about how the brain works. Based on my reading, the human brain is mostly a voracious consumer of patterns, a soft pudgy gray Pac-Man of concepts. Games are just exceptionally tasty patterns to eat up.<p>I do think that Uplink has some super tasty patterns in there, which is exactly what the author is talking about when he&#x27;s talking about the feeling of noticing how much better you&#x27;ve gotten when you start the game over. Of course, fun isn&#x27;t a binary classification, and there&#x27;s definitely a bunch games that are very heavy on the &#x27;juice-factor&#x27; and other such things in an attempt to bump up the fun.<p>[0]: <a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;theoryoffunforgamedesign2ndeditionpdfbo" rel="nofollow noreferrer">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;theoryoffunforgamedesign2ndediti...</a>
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tronster超过 1 年前
There is a great semi-recent, two part Podcast interview of Chris DeLay, the creator of Uplink at: <a href="http:&#x2F;&#x2F;www.designer-notes.com&#x2F;designer-notes-68-chris-delay-part-1&#x2F;" rel="nofollow noreferrer">http:&#x2F;&#x2F;www.designer-notes.com&#x2F;designer-notes-68-chris-delay-...</a> and <a href="http:&#x2F;&#x2F;www.designer-notes.com&#x2F;designer-notes-69-chris-delay-part-2&#x2F;" rel="nofollow noreferrer">http:&#x2F;&#x2F;www.designer-notes.com&#x2F;designer-notes-69-chris-delay-...</a>
davikr超过 1 年前
If you like Uplink, there is a free (you don&#x27;t require the original game) fan-made modification called Onlink that heavily extends and improves the game.
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ChrisSD超过 1 年前
&gt; While the game is a bit on the short side, there&#x27;s enough depth to its mechanics to feel satisfying to master, and the realization that a game that gave you so much trouble at first has turned into a total cakewalk can&#x27;t be matched.<p>Yeah, if I recall, once you figure out all its mechanics you are able to hack anything in about a month of game time. This is marvelous once but obviously does hurt replayability.<p>It is fun to think I can never really replay uplink, short of some rather severe amnesia.
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Eji1700超过 1 年前
This game has a couple of interesting notes for me:<p>1. It&#x27;s kinda what helped me find a career. I had trouble tolerating work for long enough, and while I could do it, it would get to me. I realized a LOT of the play patterns in this game are mostly optimization and data entry, so decided to take a start there and eventually wound up in tech.<p>2. It has a really cool, if possibly impossible to now play, fan made version called onlink. To memory it&#x27;s not a mod so much as a separate application and has a lot more depth (annnnd unfortunately bugs). I know they were working on trying to make a standalone &quot;movie hacking&quot; simulator, but I don&#x27;t know if that ever got off the ground (Cerberus I believe)
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thaumasiotes超过 1 年前
I used to play a lot of Angband.<p>An important mechanic in that game is that monsters have different types of attacks, and you need to be wearing equipment and&#x2F;or maintaining temporary buffs that make you resistant or immune to those attack types. There are 30-40 relevant player flags, and as you collect stronger equipment more resistances will be available to you, making it safe to adventure deeper within the dungeon.<p>You have to fit those few dozen player flags into your actual equipment, which is one helm, one amulet, two rings, a pair of gloves, a chestpiece, a cloak, a weapon, a shield (if your weapon isn&#x27;t two-handed), a pair of boots, and maybe a ranged weapon.<p>You also need a lot of stat point pluses, which are another thing you get from your equipment.<p>One of the things I found most enjoyable in the game was sitting parked in my home in town, looking at the pieces of equipment I&#x27;d collected and saved, and thinking about how I might shuffle my equipment around for a better overall setup.
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anta40超过 1 年前
Well, Uplink was certainly a very fun game for me. Played it around 2003-2006ish.<p>I remember a quick way to increase your rank was by hacking the international crime database and put many hackers into prison. Hehe good old times.<p>Definitely want to play another game like this (an updated graphics is certainly nice addition).
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everyone超过 1 年前
Uplink is a contender for the most immersive game ever as you play it sitting at a computer, playing the role of a person sitting at a computer.
RajT88超过 1 年前
I enjoyed Uplink very much, but had a hard time getting started because I approached it like a real hacker would.<p>Got stuck for over an hour because I could not figure out how to hack a node to route my connection through it. The Eureka moment: You just click on it! No hacking needed, it is magic.<p>The impossible IP addresses were anusing too.
aftergibson超过 1 年前
Loved this game as a teenager, one of those influences on my future life choices. Darwinia was also a really fun concept.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Darwinia_(video_game)" rel="nofollow noreferrer">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Darwinia_(video_game)</a>
noufalibrahim超过 1 年前
I bought a box version of this game on a CD and played it on Linux back in around 2002&#x2F;2003. That was extremely rare. It had a black card with codes to prevent piracy.<p>I absolutely loved the game. Really made you feel like a &quot;hacker&quot; in some sense.
gzalo超过 1 年前
Excelent game. Odd that no one mentioned Uplink OS, it&#x27;s a graphic mod that makes it support higher resolution and has various qol improvements: <a href="https:&#x2F;&#x2F;www.moddb.com&#x2F;mods&#x2F;uplink-os" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.moddb.com&#x2F;mods&#x2F;uplink-os</a> It does lose a bit of the 90s aestethics though
jebarker超过 1 年前
&gt; That might sound silly to a lot of players, because &quot;if the game&#x27;s not fun, why bother&quot;, right?<p>Games are no different in this regard to books or movies. The bulk of the market is looking for escapist entertainment generally associated with positive emotions, but there are many others that are looking for other things like learning something new or exploring darker emotions. Video games have a unique challenge though in that it&#x27;s very difficult for those niches to be served with games of the scale and quality of AAA. Movies have that to some extent, but not nearly as extreme.
ysleepy超过 1 年前
Loved to play this way back. The aesthetic is awesome and it really lets you experience the vibes from the hacker movies at the time.<p>I really enjoyed upgrading my workstation to 40Ghz and such, optimizing for attack time and stealth.<p>Darwinia is great as well, I really dig their style.
therein超过 1 年前
I remember playing Uplink as a child as well. Pretty great game.<p>I wonder if it inspired the creation of imgui at all. Or what kind of engine the game had because it had pretty compelling UI capabilities, stuff I hoped to see on UI frameworks of the future.
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ghostDancer超过 1 年前
One of the thing I recall from Uplink, apart from the game, it was the modem ringing sound and as soon as i heard it extending my hand to unplug the modem, then realizing the sound was in game. That was an immersive experience.
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BrightOne超过 1 年前
I especially enjoyed how relatively open Uplink was. Putting other hackers behind bars through International Crime Database, stealing millions of dollars from an account where a &quot;trace a huge payment&quot; contract ended up - things like these shaped up my love for open world games, and immersive sims alike.
shever73超过 1 年前
Reminiscent of the Activision game, Hacker, which I bought for the ZX Spectrum. It shipped with no instructions, you had accidentally got access to a computer system and needed to work things out from there.<p>For a kid with no modem, it was revolutionary.
shmichael超过 1 年前
The &quot;not fun&quot; mentioned by the author is the same principle as good children&#x27;s movies have to be genuinely scary or sad. See Disney&#x2F;Pixar classics like Lion King.<p>The larger amplitude of emotions makes the positive ending stand out.
epalm超过 1 年前
My favorite part of Uplink was the module you could buy to talk to other hackers. Which of course turned out to be an actual IRC channel with actual people! I hung out in the channel for a year or two (via real IRC client, probably mIRC), and after the game’s popularity faded a bit it was a running joke when players would once in a while still join from the game and be pleasantly surprised to find “real people” in the game.<p>PS I remember now someone (Scaevolous? WolfLord? Rkiver? Zaptan?) had written an irc bot in python, and it was the first time I’d ever contributed to an open source project :)
cryptoz超过 1 年前
Just chiming in to say I was super into Uplink for a bit around 2003 as well. Absolutely loved that game and couldn’t ever really put a finger on why I loved it so much.
nickdothutton超过 1 年前
If you enjoyed uplink, you might have liked Cholo, a game from the mid 1980s which had exploration, a hacker feel, post-apocalyptic scenario, and non-linear gameplay with the odd puzzle. <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Cholo_(video_game)" rel="nofollow noreferrer">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Cholo_(video_game)</a>
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hackan超过 1 年前
I LOVED THAT GAME!!!<p>I remember downloading it at the local cyber-coffee, for which I bought 2 boxes of diskettes! The owner saw me trying very hard to split apart the zipped game and told me &quot;do you want me to burn a CD?&quot;. That&#x27;s how I got my first CD game :D
trhr超过 1 年前
If you liked Uplink, you&#x27;ll like Bitburner.
maxbond超过 1 年前
For your consideration for Uplink successors, the BBS era visual novel Digital: A Love Story by Christine Love.<p><a href="https:&#x2F;&#x2F;scoutshonour.com&#x2F;digital&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;scoutshonour.com&#x2F;digital&#x2F;</a><p>Excellent visual novel you can finish over a weekend or two.
axxl超过 1 年前
Somewhat of a spiritual successor is Midnight Protocol. It evokes a lot of similar feelings for me.<p><a href="https:&#x2F;&#x2F;www.midnightprotocol.net&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.midnightprotocol.net&#x2F;</a>
pauldenton超过 1 年前
Them offering the source code for sale for many years but only getting the transformational UI a decade and a half later is a sign of seeds taking a long time to bear fruit but it happening eventually.
peteforde超过 1 年前
The author will lose their mind when they discover Papers Please.
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mgaunard超过 1 年前
As a fellow European most likely older than the poster, I find the retelling quite jarring and inaccurate.
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jgavris超过 1 年前
Cyberarmy was pretty fun too
armitage超过 1 年前
I bought this game via Steam and GOG a couple of weeks ago to nostalgia play it, but it doesn&#x27;t open on Mac unfortunately. Shame, had a lot of good memories with this one (and it was ironically one of the first games I pirated to boot!)
flemhans超过 1 年前
How To Play?
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markx2超过 1 年前
Whoever developed this (1) had perfect eyesight and (2) never gave any thought whatsoever to anyone who would try to play this in any other way.<p>This game is not &#x27;fun&#x27;. Well, it might be if I could read it.<p>This game, like so very many others, should be a lesson in accessibility.<p>Disagree? Fine. Bookmark this and come back in 10 &#x2F; 20 years.<p>Six years ago: <a href="https:&#x2F;&#x2F;steamcommunity.com&#x2F;app&#x2F;1510&#x2F;discussions&#x2F;0&#x2F;1474221865201755478&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;steamcommunity.com&#x2F;app&#x2F;1510&#x2F;discussions&#x2F;0&#x2F;1474221865...</a>
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rahkiin超过 1 年前
I do not think most games are ‘fun’: they give you dopamine rushes through achievements. In a horror game it is survival to the end, same with survival games. In an fps it is achieving a level or part and staying alive or being very efficient. With an rpg it can be discovery of new things or abilities. What for one person is fun for another can be tedious. It is exactly this balance you need to find for your target audience. The wider the target audience often the less in-depth a game goes to prevent tediousness.