+1 for this article, I've seen the same a lot.<p>Having played and run D&D for 30+ years, I've found the biggest power fantasy for players is never throwing a fireball or killing a dragon.<p>Usually, it's just being powerful enough to save someone. To make the world better because you were there. Having a conversation that's not possible real life, and (with a good DM) getting some version of resolution.<p>On a lighter note, seriously, it's nice to have a conversation about life that isn't about _your_ life. Your life might suck right now, no one's fault, but it's to the point where casually talking about your life is uncomfortable for everyone. But Grogdor's life, where he just got a talking sword? Suddenly you can have small talk and social connection again without friction.